


In all fairness, this is a damned if you do, damned if you don't situation. Sure, we can argue that 2nd Coil had a lot of mechanics that took only one person to mess it all up. Final Coil however is the much lesser extent of that. The game should have it so that everyone has an understanding of the mechanics. If not, then we have an extreme on the other side of the fence, where the fights can become too forgiving and the value of the fight decreases.
I think this was what the OP translation was pointing at; the fights in SCoB ended up being so mechanically focused, that theres really not much room for any players. Experienced players get bored at the tedium and the casuals get walled by it due to the amount of coordination they need with 7 other players. I mean at some points, I justl ook at some of the mechanics and some of them break my willing suspension of belief when it came to the fights (such as a renaud instantly one shotting you with an auto attack. Like literally it's an auto attack, not a named ability like Terminal Sting)
FCoB imo is how the fights should be. You have the mechanics, but you also have the high numbers where everyone needs to be spot on with their roles whether it be tanking (CD management and snap aggro), healing (topping everyone off and pre-emptive heals with mp management), dps (enrage timers and add spawns), and overall understanding of the fight (mechanics and reducing incoming damage). It also makes gear/echo meaningful because these sort of fights would become easier as you have more buffer room with hp/damage/mana.
T13 is a perfect example of this; If you're not topped off or have damage mitigation, dps will die to 6k megaflares. Tanks need to be spot on with their cooldowns or swapping for HG when dealing with akh morn. Huge dps check on phase 3 to make for a clean transition. Then you have mechanics to deal with such as managing the megaflares, the towers and flare stars. Got a bit of both worlds rather than being SCoB-esiqe and focusing entirely on the mechanics.
Last edited by RiceisNice; 04-21-2015 at 01:02 AM.
IMO, I'd say so. The fights in FCoB are done in a way that it naturally gets easier as time passes without making drastic changes to it. I mean if you look at SCoB, the mechanics were what made the difficulty, not the number requirement. But because the actual difficulty was so hinged on those mechanics, the only way to make it easier was to change the mechanics itself (which becomes a problem of nutering it since that's really its only source of difficulty).
With FCoB, the difficulty is still there since it was mostly because it involved getting the numbers and having people be able to perform the role. The concept of the fight and its original mechanics (which is not so heavily focused this time around) is left intact, and infact you can simply disable echo or enforce your own ilvl restriction to maintain it.


It means the base fights have gotten easier, would you say gotten easier is the right direction?
The worst raiding tier was dragon soul in WOW and the main reason was because it was the easiest tier pretty much blizzard ever made and people just did not have fun very much.
End of the tier and expansion signalled the worst subscriber loss in its history.
It depends on your context of "easier". It's definitely not as focus oriented on mechanics that will one shot you for tripping.It means the base fights have gotten easier, would you say gotten easier is the right direction?
The worst raiding tier was dragon soul in WOW and the main reason was because it was the easiest tier pretty much blizzard ever made and people just did not have fun very much.
End of the tier and expansion signalled the worst subscriber loss in its history.
The amount of times my group wiped in T13 because "they weren't topped off" is much more numerous than dying because "they moved during blighted".
In the end, I've never really revisisted the SCoB fights even before hte nerf because they just weren't fun for me. There was no sense of urgency in doing my role when it came to dps checks, just watching for some marker to appear over my head.
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