
 Originally Posted by 
ColdestHeaven
					
				 
				I believe at the very least a fraction of the player base does not share your concept of "easy". Both in regards to DPS mantaining a certain DPS throughout the entire fight lasting 14 minutes with all the mechanics and forced stops (Divebombs), and other roles contributing intensely to the overall DPS. I mean, raiders who have cleared it many times may laugh and say "yeah, 'course, that's damn easy!" and will most probably do much more in much less time.
But - believe me - the term "easy" is really out of place. I have seen people fail at Titan's Hard Mode check some months ago, I have seen people almost completely i130 with 5 DPS failing Odin's check. Hell, probably you noticed these situations too, at times.
I'm not sure about posting parses, no idea how forum policy works, however I'll just say that I have saved the screen from our T13 first clear (in hopes of doing better next times). Thing is, we all had a high gear and top/near-top weapons. The only one really going above 450+ was me, the others still did their best and ended up with less than 400. And I can assure you that our healers&tanks combined did less than that fabled 550. Oh trust me, if it really was that easy we wouldn't have struggled so much - and so wouldn't have the raiders not clearing it within the first week, or those who now have all the gear but still have trouble clearing it.  What, you think that just because an average i130 dps can mantain 400 dps on a dummy, it's the same in T13? Besides, heck, I might just be unlucky, but I don't even see people reaching it outside of Coil.
I'm just saying that DPS isn't a faceroll for everyone only because it is for you (not you in particular Spoekes). Parsers can give perspective on how someone is doing, regardless of the fight or anything (500 on a dummy does not necessarily mean you can do 500 on each and every other fight), and that is the main thing some of us are now trying to say. They can't tell you what you're doing wrong, but they can tell you how much you are doing, period - which is exactly what many want, to understand if they are playing the class to their best considering other situations, or simply seeing if they're doing better than before or not. Aggro is not a measure to be trusted to calculate how much damage you are doing, and we are not the only ones dealing damage in most content, which then brings us the question: how do I know if I'm doing it wrong? Or, most importantly, how do I know if I can do it better?
As to "people will harass others for the result of the parses", as many are doing now anyway, well that's just in our hands. Creating a better community is really not up to the developer, as long as they don't put a prize for inventing new words to insult newbies. What is being asked, right now, is a tool to ascertain if there is room to improve at all - maybe experimenting a little.
Sorry for the wallpost, I don't know how to be more brief/direct.