There's no reason to have them level 1 lol, wtf are you parsing before 50?
There's no reason to have any of them at 50, they don't take more damage or less depending on level. There's no "level correction" like ffxi had.
Also hope they keep this one @ lvl 1; I hadn't previously been aware it was but am now glad to hear there is that option available. (even if all of them should have always been lvl 1)
Edit: and can SE reps stop coming into threads and saying "we'll look into changing this" based on 1 or a few people's idea? Get a consensus first. (which is impossible to do on this forum because of how many players avoid it)
Last edited by Alistaire; 04-20-2015 at 07:31 AM.
Why not just give dummies a setting when you place them which allows you to select what level it is and or various other stats.
Yeah, misses don't trigger next part of your combo so you definitely don't need to be parsing dps #s to benefit from 100% acc.
Of course the other solution would be to make them all lvl 50 but give them ridiculously low evasion.
Last edited by Alistaire; 04-20-2015 at 06:20 PM.
I like this ^
Or, we could have different level recipes for different level dummies. r90 for the level 50, r120 for the level 60, r15 for the level 1, r45 for the level 30, etc.
(The links below are sadly outdated. I hope to get around to updating things at some point.)
Desynthesis Guide: http://tinyurl.com/ffxivdesynth
Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder
clearly having that ability to set the level yourself is the answer here. Don't assume that just because a dev showed up that it gonna happen next day... look into means talk about it with other people on the production side which are probably saying the same stuff y'all are.
"Try not. Do or do not. There is no try."
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