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  1. #51
    Player
    DreadRabbit's Avatar
    Join Date
    Feb 2015
    Posts
    525
    Character
    Evy Malaguld
    World
    Mateus
    Main Class
    Thaumaturge Lv 58
    I honestly don't think it's as much about RMT spread as it is to prevent players from abusing the system. There will always be those few people that will transfer to a server (for whatever reason) and purposely screw with the economy. There's also the players that would abuse no gil cap to make profits by transferring between servers until they got what they wanted, then return to the server they liked best. Doesn't matter if it would be worth the trouble, there will be people who will do it because they think it's easier. And that would screw up multiple servers and affect other players.

    I agree with lifting the cap to at least 5m. But there has to be a cap of some kind to prevent complete abuse by players.
    (0)

  2. #52
    Player
    Twivana's Avatar
    Join Date
    Dec 2013
    Posts
    155
    Character
    Twintanias Vengeance
    World
    Malboro
    Main Class
    Thaumaturge Lv 70
    They will never remove the gil cap as someone could easily go to one server and sell items that didn't cost much in the previous server that are well wanted in the server they just transferred to. That person could make a ton of gil. Then they could transfer back to the first server they were on with all that gil? That upsets the economy. If you care about having so much gil upon transferring then use your extra gil buy mats and sell them on that server.

    Why do you think they are slowly getting rid of the bots? Because ppl buy gil which upsets the economy. It's not the same thing no, but they would both end up messing up the economy even more so if they removed that gil cap. -.-
    (0)

  3. #53
    Quote Originally Posted by Twivana View Post
    They will never remove the gil cap as someone could easily go to one server and sell items that didn't cost much in the previous server that are well wanted in the server they just transferred to. That person could make a ton of gil. Then they could transfer back to the first server they were on with all that gil? That upsets the economy. If you care about having so much gil upon transferring then use your extra gil buy mats and sell them on that server.

    Why do you think they are slowly getting rid of the bots? Because ppl buy gil which upsets the economy. It's not the same thing no, but they would both end up messing up the economy even more so if they removed that gil cap. -.-
    slowly getting rid of the bots....Yeah slowly is right
    (0)

  4. #54
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,776
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Thundaja View Post
    So they would rather "balance an economy" and have people not have a good time or essentially feel stuck on a server? Frankly, I don't see this as being a very good reason to have the cap. I do see their side, but I believe now is the time to perhaps revisit and issue and perhaps change the cap or remove it.
    If most players had it their way, nothing would be transferred but the character, retainers, mounts, companion and minions, and their spirit-bonded gear, everything else would be "destroyed" on them. The only reason anything is allowed to transfer at all is that the spirit-bonded gear can't be traded, and most everything else has vendor-trash prices, so anything stackable that you could take with you would likely not earn you very much.

    The point of the limits is to prevent damage on one server spreading to others. When people find dupe hacks or other kinds of bugs that make the economy go sideways, they are contained to that server unless word gets out how to expoit it. This prevents people from amassing ill gotten goods and then sitting on it until the bug is patched and then laundering it to a new server.
    (0)

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