So, you're claiming Ilberd is not an evil villain? Read what I wrote - only evil villains have claimed that Nanamo is dead. Evil villains lie, and Ilberd in particular was trying to rile Raubahn up.
Again, read what I wrote. Yours is exactly the kind of apologist reasoning I'm talking about. You say "CUL quest happens in 2.0". Explain that to a newcomer to the game, and prove it to them within the context of the game. You're not allowed to ramble on about the history of FFXIV's development, or patch notes or anything like that. You're not even allowed to use the terms 2.0 or 2.55. Show them, in game, ANYTHING that indicates that the player should understand that this quest is happening in the past.Ever heard of patch continuity ? the CUL quest happens in 2.0. it doesn't matter if you do it during the 2.55 MSQ or during 2.3, or even 4.0 for that matters. The lv50 CUL quest will still be a part of 2.0's era.
Also, the devs knew this was coming. Nanamo's death was written back in December 2013. If they wanted to change the CUL quest, they could have done it. They didn't. Because there is no paradox other than the one players are creating.
The only "fix" would be to force players to do some quests before some others. Like "no you can't do the banquet quest unless you finish the CUL quests". How stupid does that sound ?
If SE had Nanamo's death planned for so long, that makes this faux pas even LESS forgivable. They had all the time in the world to set up the CUL quest with alternate dialogue and cutscenes to accomodate a player who has engaged in them at different points in the storyline - just one of MANY possible fixes that does not prevent players from doing the quests in any order they like.
Stop defending SE. They dropped the ball on this one, and there's no good argument against it. I very much hope this kind of sloppiness doesn't set a precedent. I don't care how common it is in other MMO's, THIS MMO CAN be, HAS been, and SHOULD be better.
Unexpected plot twists like this that shatter players' notions of NPC plot vulnerability are a GOOD thing, but ONLY if they go the whole mile and patch up the plotholes appropriately, rather than depending on the vague notion the players will somehow "just understand" that events are happening at different points in time, when there's no reasonable way to expect that they will.