I feel like if you bought HW, you should have access to the job's. Essentially, HW is useless unless you played 2.55 story finished, the only thing newbies would get out the box is the CE items
and Au'Ra race...unless they change it somehow. Because when you think about imagine 5.0...you get I dunno...SAM or something, you can't get it until you finished 2.0-4.0 story.
That's too long. I just don't like the fact it's stuck behind the story. It's fine now since it's easy to run the story, but later on I don't think they should do this anymore.
Last edited by Mugiawara; 04-16-2015 at 12:03 AM.
That's the point of caring for a game. I'm not sure you've realized, but this is a big turnaround on how FFXIV has been up to this point. It has always been newbie-friendly (again, I'll bring up the example of being able to go to mor dhona as a lv1 character to get the black bikini from the NPC), exploration is very doable at any level, thanks to the monsters' reset feature, and things such as sprint. The three jobs released before HQ, were also newbie-friendly, with classes available at level 1 (arcanist) and 10 (rogue), and the jobs did not require MSQ progression, even when they could've (Ninja).
The turn-around decision they've made with Heavensward's jobs is mind-boggling and as a costumer I'd like to know what's up, what took the developers to make this decision. I too am suspecting this is being done with the idea to "ease" the servers by gating jobs in an unaccessible area to part of the playerbase, but for as long as we won't get an answer, we won't really know. It is very certainly a questionable decision that to me and others deserves some insight.
As I've said many and many pages ago, to question or criticize is not a sign of hate, it's a sign of care. Defending blindly SE's decisions just because "it's done, accept it" is to me only a sign of lazyness or general uninterest, and I mean, fine by me. Some people will check labels on the food they buy, others will just hoard the cart without looking past the price. But there is absolutely no reason to tell to the first group of people that "NO, YOU CAN'T ASK.".
Pulling things from a hat here - so don't get rage mode on me.
SE has said during the PAX that it does take them one* year to make a new class.
Perhaps they didn't want everyone being able to get it from the get-go. They wanted the class to stay "fresh."
That or MAYBE, maybe...
Because people have been asking about having some sort of reward for being in ARR for so long...(They have been asking for some sort of LEGACY thing ((Legacy gets a cheaper bill/ Tattoo/ chocobo.) ....
Maybe the gated classes are the gift to those players who have been around for ARR.
Maybe....
But don't go apeshit on this. I'm just brewing ideas is all.
Here is Legacy Campaign: (new players prob don't know about this.)
http://finalfantasy.wikia.com/wiki/Legacy_Campaign
http://www.ffxivinfo.com/service.php
Last edited by Mirakumi; 04-16-2015 at 12:39 AM. Reason: spelling
I feel that the people that really wanted to play this game have already picked it up and been playing and people that are now picking it up are just jumping on it cause is the cool thing to play or along that line but that just my opinion.I feel like if you bought HW, you should have access to the job's. Essentially, HW is useless unless you played 2.55 story finished, the only thing newbies would get out the box is the CE items
and Au'Ra race...unless they change it somehow. Because when you think about imagine 5.0...you get I dunno...SAM or something, you can't get it until you finished 2.0-4.0 story.
That's too long. I just don't like the fact it's stuck behind the story. It's fine now since it's easy to run the story, but later on I don't think they should do this anymore.
Always? I'm not sure you realized, but it was not all that newbie friendly in 1.0
You have that backwards. I see no point in arguing about this particular thing, as its nowhere near as much of a big deal as you are arguing.As I've said many and many pages ago, to question or criticize is not a sign of hate, it's a sign of care. Defending blindly SE's decisions just because "it's done, accept it" is to me only a sign of lazyness or general uninterest, and I mean, fine by me. Some people will check labels on the food they buy, others will just hoard the cart without looking past the price. But there is absolutely no reason to tell to the first group of people that "NO, YOU CAN'T ASK.".
Why you are you blindly attacking SE's decisions when these particular ones have no real effect on the game?
Caring is not the same as arguing about every small detail of a game....
Last edited by Aeyis; 04-16-2015 at 12:30 AM.
I can be much nastier. I do have my own FC rank for it, and a disclaimer.
That being said: sometimes a little tough love is what the doomsday evangelists need.
52 pages of back and forth over conjecture over strategic planning decisions seems pointless and engaging in a divisive argument that helps no one.
Without simulation models or even their targeting parameters we have no hope in understanding why. And without the expansion we don't have much of the how.
What if they decided to make unlocking the new classes a big, long adventure? Learning their lore, role, everything the first 30 levels is designed to do.
(obligatory spoiler alert)
Npc are not the ruling body of the city state that controls the peacekeepers (brass blades) and the Army (the Flames). We might be the greatest thing since the invention of fire, BUT if the full power of even the brass blades and the crystal braves are brought to bear then there is no way you would live through a shopping trip to Ul'dah or Mor Dhona.
In the story (that is now LORE right?) most of the powerful Scions were overwhelmed and taken down (or at least removed from the story for now), so unless the populace of Ul'dah and Mor Dhona (to a lesser extent perhaps) revolt, we should not be walking freely anywhere in the Thanlan region. Of course if you wish to ignore this then we can ignore this cry that all the new jobs should be locked due to the LORE.
I am reminded of some saying about having a cake and eating it too.
Stop using lore as an excuse to have the jobs gated and leave it at: It was a devs decision.
Last edited by Zplinter; 04-16-2015 at 12:34 AM. Reason: stupid char limit
hmm...
Dunno if this was mentioned before but, at the Marauder's guild, isnt there a flag with 2 guns crossed? There are even NPC downstairs practicing with some muzzles... that could pretty much be the Machinist spot... and would be in Limsa...
For the Astrologian... Coerthas has all these observatory towers, it wouldn't be suprising if they alocate the Astrologian Guild in either Whitebrim, Dragonhead or the Boulderdowns region...
Dark Knight is the one that makes me wonder where will they place it... Odin's house?
I agree there are many ways to implement the new jobs out of Ishgard, however the building you mentioned in Limsa is already established in the lore as the musketeer's guild (it used to be where the Arcanist's Guild is now, but it was moved in Coral Tower), complete with guildmaster (Rayner) and practictioners below. Machinist is a whole other thing, that I could've seen more fitting at the Garlond Ironworks workshop in Mor Dhona, maybe.hmm...
Dunno if this was mentioned before but, at the Marauder's guild, isnt there a flag with 2 guns crossed? There are even NPC downstairs practicing with some muzzles... that could pretty much be the Machinist spot... and would be in Limsa...
For the Astrologian... Coerthas has all these observatory towers, it wouldn't be suprising if they alocate the Astrologian Guild in either Whitebrim, Dragonhead or the Boulderdowns region...
Dark Knight is the one that makes me wonder where will they place it... Odin's house?
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