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  1. #1
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,768
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72

    How does FFXIV differ from other Japanese MMOs?

    I read a post in the Otaku thread and rather than deal with that entire goobbue turd of a thread, I decided to post my question in its own thread. Someone mentioned that one of the biggest gripes of Japanese players was how Americanized this MMO is. So I wondered, in what ways does FFXIV differ from a traditional Japanese MMO? Are there some things they do better or worse?

    My only MMO experience prior to FFXIV was with Tera, for about a year after its launch. I learned that Korean MMOs are heavily grind oriented and they don't mind RNG quite as much.

    Just curious about the differences and perhaps some insights on what Japanese players want from FFXIV
    (1)

  2. #2
    Player
    silverhope's Avatar
    Join Date
    Feb 2013
    Posts
    460
    Character
    Meg Xori
    World
    Cactuar
    Main Class
    Astrologian Lv 80
    JP players like more of a grind. if you ever played ffxi when it came out.. that is what they want
    (1)

  3. #3
    Player
    Codek's Avatar
    Join Date
    Sep 2013
    Posts
    511
    Character
    Dalek Codex
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    This game tends to be a more fast paced and reactionary based game play. They tend to be more used to the style of complex algorithms of mechanics. Something that usually required long hours of experimentation and theory crafting among a community to crack (kind of like a big puzzle to them).

    In general, the complex approach can be more fun, but when more people get involved then it takes less time for everything to just wind down to a guide on what to do.
    (0)
    Last edited by Codek; 04-14-2015 at 10:55 PM.
    Always remember the Silver Rule:
    "Treat others as they treat you!" ...or something like that.

  4. #4
    Player
    Jamein's Avatar
    Join Date
    Feb 2015
    Posts
    334
    Character
    Jamein Lowel
    World
    Phoenix
    Main Class
    Gladiator Lv 80
    Please correct me if I am wrong, but for the most part the only other 'big' JP MMO i have ever known is FFXI, so there's not really much to compare it too.

    The next best thing, would be korean MMO's and they do love a grind. I played lineage 2 before WoW, and that game was grind city. So much fun though.
    (1)

  5. #5
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Codek View Post
    This game tends to be a more fast paced and reactionary based game play. They tend to be more used to the style of complex algorithms of mechanics. Something that usually required long hours of experimentation and theory crafting among a community to crack (kind of like a big puzzle to them).

    In general, the complex approach can be more fun but when more people get involved, the less time it takes for everything to just wind down to a guide that gets produced a week later.
    Seeing as how Titan was the first bit of reactionary difficulty for many players...

    What would a more JP Titan look like? Would it rely more on gaols and defenses the players need to get around?
    (0)

  6. #6
    Player
    silverhope's Avatar
    Join Date
    Feb 2013
    Posts
    460
    Character
    Meg Xori
    World
    Cactuar
    Main Class
    Astrologian Lv 80
    would be more about posistioning for better dps, buffing eachother and cordinating attacks, the 10min fight would be 20-30min and slow jazz played insted of rock
    (1)

  7. #7
    Player
    silverhope's Avatar
    Join Date
    Feb 2013
    Posts
    460
    Character
    Meg Xori
    World
    Cactuar
    Main Class
    Astrologian Lv 80
    ff11 boss fight.. they want this..

    https://www.youtube.com/watch?v=gn7Jftx6l_A
    (1)

  8. #8
    Player
    CYoung187's Avatar
    Join Date
    Dec 2013
    Posts
    865
    Character
    Colman Meridius
    World
    Famfrit
    Main Class
    Goldsmith Lv 60
    I'd hardly call the mostly scripted fights to be reactionary. More about memorization.
    (5)

  9. #9
    Player
    Bluevann's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,377
    Character
    Jet'a Vahn
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Hello, I did reply your question in that other thread, but the short version of it that I can give you here, is that (among other things that go from housing to poor animations and "cheap" cutscenes), they are unhappy with vertical progression and to how the game doesn't really force you to "learn your job".

    They made an example of how tanks tend to grind through FATEs up to 50 without never touching a low level dungeon, thus arriving to endgame with no real tanking experience whatsoever (FATEs is more of a whack-and-run system). They enjoyed the various and strategic mechanics from FFXI (and other MMOs I do not know), where jobs felt actually useful, and not just copies of each other just with different animations. Magic bursts, skillchains, in short... team work. They are not happy with how hand-holding the game is and of how easily players get to endgame before they've actually learned a thing.

    In short, NAs.
    (9)

  10. #10
    Player
    silverhope's Avatar
    Join Date
    Feb 2013
    Posts
    460
    Character
    Meg Xori
    World
    Cactuar
    Main Class
    Astrologian Lv 80
    when i lvl my tank class i onyl do dungeons cuz the fast ques. >.< so here we have jp saying its to easy and a whole thread about how its to hard for NA players (have to do story line oh no!). lol cant make anyone happy it seems.
    (2)

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