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  1. #61
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Also, Hallowed Ground exists. I don't know why we're undervaluing a 10s immunity here. Tank DPS isn't everything and, when learning, people prefer the safety net of PLD to the DPS increase of WAR. This has been true for progression in literally every raid so far.
    (3)

  2. #62
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    since i am still relatively new to the game, how are you able to score dps ratings as high without even becoming a burden to your healers? and if i am seeing 1k crits on a WAR, is it also possible for PLDs to crit as such? as my preferred class is a PLD, i don't want to end up being set aside because of WAR = end game and PLD = newbies. as i have also played 2 healers and found both very well balanced, i want the same to be true to both tanks.
    (0)

  3. #63
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by rawker View Post
    since i am still relatively new to the game, how are you able to score dps ratings as high without even becoming a burden to your healers? and if i am seeing 1k crits on a WAR, is it also possible for PLDs to crit as such? as my preferred class is a PLD, i don't want to end up being set aside because of WAR = end game and PLD = newbies. as i have also played 2 healers and found both very well balanced, i want the same to be true to both tanks.
    Most groups run with one WAR, one PLD. Best bet is to have both ready to go and since they share gear it isn't a large task to gear both.

    PLDs doing 400+ DPS as MTs are over geared for their fights and have very good healers, along with knowledge of the fight. I've seen T10 WAR parses over 460dps but typically they are OTs.

    PLD crits get into the 1400 range and WARs can top 2200 but the over all DPS is closer then their max crit.
    (0)

  4. #64
    Player
    Perzeval's Avatar
    Join Date
    Feb 2015
    Posts
    83
    Character
    Perceval Haizen
    World
    Shiva
    Main Class
    Warrior Lv 80
    PLD is about smaller numbers in rapid succession due to sword oath, though you can crit over 1k with Halone as well. WAR is about bigger numbers, but hits way slower with autoattacks.
    (0)

  5. #65
    Player
    Kuurei's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    418
    Character
    Kurei Hitaka
    World
    Diabolos
    Main Class
    White Mage Lv 80
    So far I've literally left pulling the 'Mad Deeps' up to the WARs lol. Even though a lot of my stuff (You'll see my iLv is still pretty low :P) has good det/crit, the Parry/Vit are my main concerns since in ShO I almost never lose aggro, unless I'm in a CT/ST run with overgeareds :X.
    (0)

  6. #66
    Player
    Feylie's Avatar
    Join Date
    Mar 2014
    Posts
    57
    Character
    Fey Ukita
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kuurei View Post
    the Parry/Vit are my main concerns since in ShO I almost never lose aggro, unless I'm in a CT/ST run with overgeareds :X.
    Parry is worthless.
    (2)

  7. #67
    Player
    Kuurei's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    418
    Character
    Kurei Hitaka
    World
    Diabolos
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Feylie View Post
    Parry is worthless.
    Parry is worthless when you have better options, yeah. Those options aren't quite open to me. XD
    (0)

  8. #68
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Kuurei View Post
    Parry is worthless when you have better options, yeah. Those options aren't quite open to me. XD
    Just to clarify, Parry works independently of ShO/SwO. Switching from one to the other doesn't make you parry or block any less.
    (0)

  9. #69
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Remove global cooldown from sword/shield oath would greatly improve pld dps.
    (1)

  10. #70
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,865
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sunako View Post
    Remove global cooldown from sword/shield oath would greatly improve pld dps.
    Any remove any element of foresight from being needed.

    In a similar vein, removing the damage penalty of ShO from Spirits and Scorn would reduce the benefit of stance-dancing, but would help at least somewhat to close the MT dps gap; as a PLD should already equal or outdo a WAR in a consistent OT position (GCDs lost to swapping makes frequent changes of position more costly to PLD than WAR), a basic potency buff would solve little. Of course, some deeper improvement to ShO, causing a higher dps potential to certain moves in an interesting way, would be ideal, but would likely be far less simple.
    (0)

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