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  1. #1
    Player
    Kailok's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    692
    Character
    Kailok Anarhin
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by MariyaShidou View Post
    They make it instanced because most of the time you won't want to/don't have the mean to share the drop with another person. How do you share a much coveted helmet drop with 10 other person? Each person take a piece of the helmet? Not to mention I will happily relieve your hard work by coming at the last minute and hit the NM once to ninja your drop.

    That's why they will still have open world NM but more coveted stuff will be instanced.
    Well, of course it would have to be thought out better than I have, but I'm also not a game developer (yet. Huzzah school!)

    From what I've seen in ArenaNet's video here:
    http://www.youtube.com/watch?v=XUVLclPDCBE (Skip ahead to 4:36~ish)

    You can see that once the Shatterer is killed a big chest drops, and everyone goes to it and receives a reward useful to their class based on how much effort they put into it. Can you imagine how awesome big fights like this would be in FFXIV? Would be much more fun instead of ALWAYS fighting over a boss claim.
    (2)

    SacredDawnFC.enjin.com
    Insulting people in the counter argument isn't going to change their minds. It will make them stick harder to their opinion regardless of whether or not it's right, and think less of your opinion simply because you insulted them. In essence, if you want to try and change someone's mind, come up with a well thought-out response and don't be a dick.

  2. #2
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Kailok View Post
    Well, of course it would have to be thought out better than I have, but I'm also not a game developer (yet. Huzzah school!)

    From what I've seen in ArenaNet's video here:
    http://www.youtube.com/watch?v=XUVLclPDCBE (Skip ahead to 4:36~ish)

    You can see that once the Shatterer is killed a big chest drops, and everyone goes to it and receives a reward useful to their class based on how much effort they put into it. Can you imagine how awesome big fights like this would be in FFXIV? Would be much more fun instead of ALWAYS fighting over a boss claim.
    Isn't that why SE decide to do more instanced based and do away with claiming system in open world? Instanced based mean you don't have to be worried about claiming boss, while in open world you can help other people. I don't see what problem would you have with it, since you want both the loot and the ability to interact with other people, correct?
    (0)