Quote Originally Posted by Kailok View Post
The idea isn't horrible, but the implementation seems to be off. As I've probably said a million times in my time at the lodestone, I'm going to use the ideology of ArenaNet's dev-team (Yes, I'm a big fan of the upcoming Guild Wars 2, sue me.)

They think that people should always be happy to see other players. And this is true.

If you're 2 HP from dying and another player comes along and is able to save you without having to heal you, but it doesn't destroy your Reward for the damage you did do to the mob. Say you spend fighting 10 minutes alone fighting an NM, and then suddenly you're about to lose but another player comes along and helps you kill it because he needs something too. He comes over, helps you do the deed, and you are both rewarded based off how much you contributed to the fight.

It's a Massive MULTIPLAYER Online game. We should be happy to see other players.
I don't agree that most of the game should be instanced as far as endgame, because I did enjoy my sea/sky raids, but I don't see why rewarding players for helping each other is a bad thing when everyone is awarded based off of contribution to the fight. We should be worried about killing the mob, not worried about claiming it from someone else.
They make it instanced because most of the time you won't want to/don't have the mean to share the drop with another person. How do you share a much coveted helmet drop with 10 other person? Each person take a piece of the helmet? Not to mention I will happily relieve your hard work by coming at the last minute and hit the NM once to ninja your drop.

That's why they will still have open world NM but more coveted stuff will be instanced.