


The fight requires coordination that comes from repeated wipes, while at the same time the mechanics aren't exactly clear in the chaos that is that fight. I didn't clear it until by sheer luck I landed in a DF group where half of the members were on teamspeak.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
I think there are two sides of the coin. On one end, yeah, some people are bad but at the same time, a lot of people give up on groups way too easily. Steps of Faith isn't a trial that you can just go in, know nothing about the mechanics/outright ignore mechanics, and expect an easy win like the majority of story trials in this game. It takes time to learn it, even if one person knows what to do and explains it to however many are new to the fight, there might be a wipe or two before you actually down it. With my kill group, someone voted to abandon after one attempt when the majority were new. We downed it after two more attempts.
My thoughts? Steps of Faith is fine how it is. If its supposed to function as a gate into Heavensward, I'd rather the "final boss" before the expansion actually have some challenge to it rather than be a complete joke.




I had a group fail in DF because people weren't firing cannons, and one of the DPS insisted on standing next to the cannon when it exploded (then ran to the next cannon with poison before healers could do anything). Dragon got to the end with 63% HP left. Best we ever got it to was about 50%.


Personally I cleared it after 2 wipes like 1-2 hours after the content came out because we managed to put 2+2 together.
Fast foward to last night, someone in my FC was literally at it for 4 hours. I finally took pity on them and found a couple other people willing to help - we cleared it in 3 tries. I'm not quite sure what's so hard about the fight.... aside from the fact that it's about as different from any tank-spank-fight out there.... closer to that Stone Vigil HM second boss.
We were 1 tank , 1 heal, 2 dps that seemed to help cause we had a clue XD

I've done and cleared this fight as a tank 14 times and so far i can tell, 1 tank is enough if the tank knows how to control a crowd, 2 healers are needed IF they are undergeared, if they have 4.5k hp and heal decently they can solo heal it, dps only need to dps the miniboss and boss and at the last gate ignore all adds and kill the dragon he usually dies at the barrels or is hit by last dragon killer when he has like 3% or less hp.
People just need to listen to the indications, oh yeah almost forgot tanking the mobs in frontlegs/belly so cannonfire hits adds and dragon, or undergeared dps wouldn't even be close to killing him.


Please SquareEnix, can I have some more?
No seriously, I like the mechanics on this, and I like the mechanics on the Duties that involve Gilgamesh or Ultross. They're different.

Give responsabilities to DDs > Duties fail.
Everything is bearable with music


But... I don't play a DPS to be responsible. I just want to nuke stuff until it 'splodes! /sarcasm
Yeah, it's a pretty sad day when one of the more unique fights is ruined by people selling clears. Still, the blame shouldn't be on those providing the service, but on those paying for it. The service wouldn't even exist unless people were willing to hire mercenaries. You leave your dignity at the door when you pay someone else to beat the game for you.
I still don't understand why we should encourage boring game design such as just "tank and spank" just because some players are lazy and don't want to care about the fight.
However... I somehow think if you know the fight personally and gave clear instructions to everyone and harped on them if they messed up you'd get your clear. Raging at people, insulting people and being an overall angry person is likely going to lead to you having to endure constant wipes.
I know what I've seen in DF and there is a great deal of unproductive rage being spewn about like a cancerous vitriol and once you start talking to people like this their care switch turns off and you'll get nothing out of them except trollish behavior as a way of them saying "Eff you".
Some fights like T9 can't be done even if you try really hard to tell people what to do, but this new trial is monumentally easier than T9 and it can absolutely be done with good and calm leadership.


read what the NPCs tell you, so you can clear the content? ain't nobody got time for that.What kills me is, they literally tell you what to do as you go. The rest should be common sense after a wipe or two.
BUT they should extend the time a bit, by the time you get it together it's too late.
I think people just don't wanna listen because they feel they need to DPS race to the end and you can't on this trial.
so welp......Guess some folks won't be playing HW with the rest of us who can read and cooperate.
ppl can't even follow directions from real ppl.
i'm sure most don't even know that the NPCs tell you how to clear content.
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