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  1. #11
    Player JayCommon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    963
    Character
    Indaki Sativa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Y'all must run low level dungeons much more frequently than I do. I don't necessarily enjoy Toto-rak but by far it isn't my most loathed dungeon, simply because it offers me nothing so I don't choose to continue running it.

    I have leveled up at least 1 version of each of the trinity to 110+ stats, and the first time playing on a new Job out of the trinity I leveled up solely through dungeons. I found that each of the low level dungeons actually help you learn your job by giving you things that are actually dangerous at your level to deal with!. Toto-rak, for example, taught me as a fledgling WHM the importance of Esuna during each and every boss, and when to use it correctly (i.e. making sure tank stays alive and esuna-swapping DPS in between cures // or double and triple stacked poisons on the mini bosses needing cleansed quickly). Whether its how to hold hate on multiple mobs at low level by rotating enmity generators between mobs, learning when to fit DPS in as a healer, and simply killing mobs in order if the tank takes the time to mark them, I felt the low level dungeons offered much more variety and difficulty (whether it be artifical with gear deflation or not) and enjoyed them in hindsight much more.

    Don't get me wrong, I would speed run every single post-50 dungeon if the party will allow for it every single time, but as long as something feels genuinely challenging then I would gladly eschew speed runs for calculated advances that gives a sense of accomplishment upon completion. And since we spam the post-50 dungeons much more than we will ever spam low level dungeons, I can kind of understand SE's standpoint on making those feel easier then their lower level counterparts. Or maybe everything just naturally got easier for us because we learned what we needed to know pre-50? I can't say for sure...


    All I know is my most loathed dungeon in FFXIV is one of the only post-50 ones I can think of that feels like it was SOLELY MADE to not be able to speed run and get over with as fast possible.

    Sastasha HM. Whether it be tethered Lamias, doors that don't open until 3 mobs are killed, rocks that disappear only after 2 mobs are killed, more doors that don't open until I kill myself over the monotony and ease that I am being gated, or even DPS not knowing which tentacles actually need to be killed during the Kraken fight (making the fight take potentially twice as long)...

    All I know is I don't do HLDR very often, but when I do, I eat the 30 minute penalty if Sastasha HM pops up and I apologize in advance if anyone happens to be paired with me for that Hydaleyn-forsaken place.

    And I'm pretty sure SE knows how much I hate it. It's the only dungeon in the Zodiac quest I had to do more than 10 times to get the datma (dungeon atma )
    (1)

  2. #12
    Player
    Aivi_lo's Avatar
    Join Date
    Jan 2015
    Posts
    739
    Character
    Aivi Kupo
    World
    Hyperion
    Main Class
    Black Mage Lv 90
    Av. I always get 2 melee dps. It becomes a poison party and not in a good way.
    (1)

  3. #13
    Player
    HexWeaver's Avatar
    Join Date
    Mar 2015
    Posts
    130
    Character
    Luc Badru
    World
    Malboro
    Main Class
    Arcanist Lv 60
    Satasha HM! I actually loved that dungeon right up until the final boss.
    It's so obnoxious and tedious I'm always filled with dread when it pops up in duty roulette.
    (0)

  4. #14
    Player
    Tsuga's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    440
    Character
    Tsuga Lem
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Copperbell Hard. I avoided the high level roulette for months specifically because of that dungeon.
    (0)

  5. #15
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Tsuga View Post
    Copperbell Hard. I avoided the high level roulette for months specifically because of that dungeon.
    It's a lot more fun now that you can just drag everything up to the first boss room into a big pile and nuke it.

    Then you can just tank the first boss right at the entrance where the bombs can't hit you.

    I kinda like getting this one now. xD
    (1)

  6. #16
    Player
    Oraiste's Avatar
    Join Date
    Apr 2015
    Location
    Wat
    Posts
    26
    Character
    Oraiste Artemis
    World
    Adamantoise
    Main Class
    Archer Lv 50
    DD and AV are mentioned a lot, and I wholeheartedly agree.. but Qarn... QARN. Nobody knows how to run the thing! I have had so many bad runs there! How many times do you have to kill the head NOT on the platform until you realize that you must kill the head on the platform? And the bees.. THE BEEEES *Nick Cage/mind boggling*
    (1)
    Existence is acceptable, let's make it better!

  7. #17
    Player dice137's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    194
    Character
    Y'raja Lhiza
    World
    Balmung
    Main Class
    Bard Lv 70
    I hate most of this game's dungeons, honestly. The ones I dislike the most (in no particular order) are Hullbreaker, Sastasha HM, Brayflox's HM, Aurum Vale, and Toto-Rak. All of them are either boring, much too long, much too easy, were poorly designed, or some combination of two or more of those reasons.
    (0)

  8. #18
    Player
    Mercutial's Avatar
    Join Date
    May 2014
    Posts
    428
    Character
    Mercutial Zenos
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 60
    DD by a mile. Ugly design. Terrible fights. Wonky mechanics. So terrible.
    (0)

  9. #19
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,884
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    Aurum Vale, for the fact that it is sadistically capped at 49, meaning you are one level shy of being able to shred it and you're missing a handful of abilities it'd be really REALLY nice to have (like Lustrate on SCH, Circle of Scorn on PLD).

    Dzmael is also pretty terrible, but at least it's capped a few levels lower so you're not constantly feeling strangely underpowered.
    (3)

  10. #20
    Player
    Teryaani's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    847
    Character
    Sonja Djt-bidit
    World
    Seraph
    Main Class
    Thaumaturge Lv 90
    I've got a few that I'm tired of seeing because of the zodiac quest chain (QAAAAAAAAARN!), but the undisputed king of dungeon hate for me is Aurum Vale. No lustrate, Flare, or Circle of Scorn and the tank inevitably stands in all the things.
    (1)
    Insanity is a gradual process, don't rush it - Ford Prefect

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