Y'all must run low level dungeons much more frequently than I do. I don't necessarily enjoy Toto-rak but by far it isn't my most loathed dungeon, simply because it offers me nothing so I don't choose to continue running it.
I have leveled up at least 1 version of each of the trinity to 110+ stats, and the first time playing on a new Job out of the trinity I leveled up solely through dungeons. I found that each of the low level dungeons actually help you learn your job by giving you things that are actually dangerous at your level to deal with!. Toto-rak, for example, taught me as a fledgling WHM the importance of Esuna during each and every boss, and when to use it correctly (i.e. making sure tank stays alive and esuna-swapping DPS in between cures // or double and triple stacked poisons on the mini bosses needing cleansed quickly). Whether its how to hold hate on multiple mobs at low level by rotating enmity generators between mobs, learning when to fit DPS in as a healer, and simply killing mobs in order if the tank takes the time to mark them, I felt the low level dungeons offered much more variety and difficulty (whether it be artifical with gear deflation or not) and enjoyed them in hindsight much more.
Don't get me wrong, I would speed run every single post-50 dungeon if the party will allow for it every single time, but as long as something feels genuinely challenging then I would gladly eschew speed runs for calculated advances that gives a sense of accomplishment upon completion. And since we spam the post-50 dungeons much more than we will ever spam low level dungeons, I can kind of understand SE's standpoint on making those feel easier then their lower level counterparts. Or maybe everything just naturally got easier for us because we learned what we needed to know pre-50? I can't say for sure...
All I know is my most loathed dungeon in FFXIV is one of the only post-50 ones I can think of that feels like it was SOLELY MADE to not be able to speed run and get over with as fast possible.
Sastasha HM. Whether it be tethered Lamias, doors that don't open until 3 mobs are killed, rocks that disappear only after 2 mobs are killed, more doors that don't open until I kill myself over the monotony and ease that I am being gated, or even DPS not knowing which tentacles actually need to be killed during the Kraken fight (making the fight take potentially twice as long)...
All I know is I don't do HLDR very often, but when I do, I eat the 30 minute penalty if Sastasha HM pops up and I apologize in advance if anyone happens to be paired with me for that Hydaleyn-forsaken place.
And I'm pretty sure SE knows how much I hate it. It's the only dungeon in the Zodiac quest I had to do more than 10 times to get the datma (dungeon atma)
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