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  1. #16
    Player
    PlumpyMcduff's Avatar
    Join Date
    Mar 2015
    Posts
    222
    Character
    Plumpy Mcduff
    World
    Coeurl
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Saseal View Post
    Honestly, it would be nice, but there would be too much data in customization. I also think it would be messing with the storyline that they're crafting if you have NPCs moving in. If you notice, the NPCs move around depending on the part of the story you're on...
    If done in a fashion where changes/unlock progress with the story, much of the data would be client-side. As for messing with the storyline, just like Suikoden, characters would come & go as the story continues (e.g. Cid leaves for a mission, is replaced with engineer NPC for a time). And the nature of NPC's wouldn't act any differently than it currently does, there's a timeline & my Hoary is different from your Hoary if I'm further along in the story. To make things easier & work with the story, it could be the Crystal Braves' Castle.

    Quote Originally Posted by Riepah View Post
    I'll actually look at this "Suikoden" game now, as I've never played it before.
    Play them in order but skip IV or any spin-offs in my opinion!

    So I'd say, play Suikoden I>II>III>V & stop.

    Suikoden I & II are even far more nostalgic for me than virtually any of the FF's!

    I/II are on par with any of the best FF titles & have unique gameplay elements from them too.

    The soundtracks are AMAZING to get you amped up for it... https://www.youtube.com/watch?v=fPDs7ifXHGk
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    Last edited by PlumpyMcduff; 04-10-2015 at 02:51 AM.