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  1. #1
    Player
    joe30174's Avatar
    Join Date
    Mar 2015
    Posts
    36
    Character
    Liam Kneel
    World
    Brynhildr
    Main Class
    Gladiator Lv 57
    but isnt 90/100 a big difference compared to 130? So for the new dungeons if they are around ilvl 100, then 130 would outgear the dungeons. if the dungeons were closer to 130, then the 100 ilvl gear people couldn't play in it. Unless the main scenerio gave gear to raise the players ilvl, which would render the 130 gear as "not as useful". I mean yes it will be useful, but the people who have obtained that gear wouldn't have much of a benifit compared to the people who hadnt worked as hard for tht gear. Which to me doesnt matter, but it appears it does to others.
    (1)

  2. #2
    Player
    Andevom's Avatar
    Join Date
    Aug 2013
    Posts
    711
    Character
    Andevom Vonskivaux
    World
    Diabolos
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by joe30174 View Post
    but isnt 90/100 a big difference compared to 130? So for the new dungeons if they are around ilvl 100, then 130 would outgear the dungeons. if the dungeons were closer to 130, then the 100 ilvl gear people couldn't play in it. Unless the main scenerio gave gear to raise the players ilvl, which would render the 130 gear as "not as useful". I mean yes it will be useful, but the people who have obtained that gear wouldn't have much of a benifit compared to the people who hadnt worked as hard for tht gear. Which to me doesnt matter, but it appears it does to others.
    Keep in mind that the level cap will be 60 when Heavensward comes out. Job level will probably be more important than ilvl for those dungeons.
    (3)

  3. #3
    Player
    DkDerek's Avatar
    Join Date
    Nov 2013
    Posts
    159
    Character
    Derek Skyshadow
    World
    Leviathan
    Main Class
    Dragoon Lv 60
    I don't remember how it felt leveling to 50, but in other MMO's, you actually get weaker as you level up due to scaling. That X ammount of Dex/Str becomes worth less and less. So level 50's in ilvl 130, will do more damage than lvl 52's.
    (0)

  4. #4
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by DkDerek View Post
    I don't remember how it felt leveling to 50, but in other MMO's, you actually get weaker as you level up due to scaling. That X ammount of Dex/Str becomes worth less and less. So level 50's in ilvl 130, will do more damage than lvl 52's.
    I was wondering about this as well since I think most of our secondary stats work on a sort of ratio (that is to say that at level 15 if we had 350 crit that would probably be a 100% crit rate, but as you level up each single point of a secondary stat becomes less useful by itself). It would seem that keeping the same 130 gear actually will make us 'weaker' as we level up (though our STR/ DEX/ INT/ MND will increase to probably more than compensate).

    For the dungeons and equipment, I think it will mostly come down to how they handle the level cap increase. If simply having Heavensward linked to your account changes the level cap to 60 then I'd think new players likely won't even step foot into Ishgard before level ~55 due to all the leveling that will just happen from CM onward. At that point they could buy cheap vendor/ MB gear that would likely be as good as or better than poetics or at least soldiery gear (and they'd have some tomes/gear from required content like CM/ Praetorium/ Leviathan/ Ramuh/ Snowcloak/ Shiva/ Keeper of the Lake). If the level cap increases from a quest that's not accessible until you complete 2.55 then it's probably going to feel like a disjointed and rough climb through the main scenario and probably a couple of optional 50 dungeons for new players. On the other hand if new players hit level 51 inside Praetorium or something then it will probably be a breeze, though we don't know how level sync will impact level 50 content.
    (0)