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  1. #11
    Player
    Zplinter's Avatar
    Join Date
    Aug 2013
    Location
    Spokane
    Posts
    111
    Character
    Zearth Carnalla
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    I do not get the all the "veteran" objections to having the new classes open to new players that buy the expansion. I GET, and agree that the content (quests, story, lands, etc) should be gated past where we are now. That is pretty normal in any expansion to a game, unless the devs are making a lateral expansion and not a vertical one (think shadowlands AO (lateral to start), versus TBC/WotLK/cata/etc in WoW (vertical)).

    Yoshi somewhere in the past stated that he felt that the job/class system that we saw at re-launch was not working. So to me it would make a lot more sense to just have you do the class from level 1 on up and have your cross class skills work mostly as they do now (i.e. you level up another class and some of the skills can be used by certain other classes). Having us do the combat classes the same way we do the DoL and DoH would also allow the devs to have longer more unified class story line. Another bonus would be that you could take the jobs that we have now and use them to fit into niches. Take the jobs of gladiator and maurader and turn them into plated dps/support, archers could be more dps focused and bards more support, etc.
    For those that insist that the job/class stay tell me why? do you ever use your non-class "job" once you are your class? What is the benefit to having the jobs?

    Face it the reason why you make an expansion is to make money, so why in the world would have an expansion that has NOTHING to entice new players?
    (4)
    Last edited by Zplinter; 04-09-2015 at 12:04 AM. Reason: post limits.