Ouch, you poor thing. But people are impatient.
Ouch, you poor thing. But people are impatient.
Actually, the same CAN be said for newbies. What on earth would possibly prevent this?
You can't blame the players, it's the developer's fault, they mixed the cutscene part of the game with the actual gameplay part of the game. When ppl q into dungeon they want to play, beat up bad guys. Not watch massive amounts of cutscenes. They dont need to flood anymore dungeons with cutscenes. Fortunately I think they learned from this mistake, Keeper of the Lake and the other trials aren't full of cutscenes.
Last edited by Whocareswhatmynameis; 04-08-2015 at 10:57 AM.
Eh...I've never given anyone a hard time about watching cutscenes, but I'm not waiting around for you either.
I have no idea why SE went overboard with the cutscenes in CM and Praetorum in the first place though. Even on my first run through the place I found it obnoxious.
Yes it's always been like this and unfortunately the dev's insist on keeping it that way. This game supposedly tries to sell the "Final Fantasy Story" element in marketing yet it's the most anti-story design I've ever seen for any MMO. To the OP, your gonna have to rush to the endgame for Heavensward if you want to enjoy it.
Can someone tell me what SE said about this? Did they say "Majority rules" or...
I can't find a link.
Sorry this happened to you. I think from a game design standpoint it's a really hard thing to prevent. If there wasn't an endgame currency attached (or some other perk) for geared, experienced players to run it, it would take a really long time to find a group. Unfortunately, this is what happens when you design it so players have to run old content. It's a trade off at times (longer waits or forced speedruns).
Anyway I think most of the complaints stemming from use of the Duty Finder come from people having expectations that are unreasonable in a random environment. For instance, it's my belief that players shouldn't expect DF users to have watched videos or know the fight. And I think this also extends to expecting people to skip cutscenes. On the flip side of that, people shouldn't expect those who've run the content 100 times to wait. That being said, everyone should be able to expect a respectful atmosphere (no name calling, mocking, etc.) But in reality, that's probably never going to happen.
The only thing I can offer in terms of a suggestion is to try not to let toxic behavior get you down. If you make a party finder group to suit your needs or join a nice FC those things will make a big difference in your being able to enjoy the content the way you would like. I hope this experience hasn't soured you on the game too much.
Here is the most detailed version I could find on a cursory search of the forums.
As Camate inferred, the context in the topic is about loot agreements, but it is applicable to anything having to do with DF.while this isn't limited to only the topic at hand, it's extremely difficult to prevent human error by creating perfect rules within the game system as it becomes something that forces players to go through a cumbersome process. (Such as going through multiple confirmation windows.)
Naturally we will continue to make changes to the system for improvements, but ultimately we feel that there are situations where we would like you to decide on the rules amongst yourselves. Before entering a duty, make sure that all party members are informed of the agreement and who is able to lot on which item. All party members should agree to those terms before entering to ensure an agreement is clearly understood.
Breaking these agreements, or behavior that imposes on other players' enjoyment of the game, will not be tolerated. If after an investigation it's confirmed that a player clearly understood the rules when joining a group and still acted in such a manner, proper action will be taken against the player, which may include confiscation of the item or account suspension, so please avoid doing anything like this.
Last edited by Duuude007; 04-08-2015 at 11:17 AM.
This made me laugh so much, and yet managed to be make me sad at the time. Especially considering that it's... sadly... true. The biggest example of that is that during the time of which the Ninja class JUST got released, everyone had to start back at level 1, meaning lots of grinding time was needed to get it up to 50. Within two... count... TWO days of the release of the Ninja class, there were already level 50 NINs running around, complete with average item level 100-110 gear already. Some already with the NIN relic weapon already.
It makes me wonder if these players even understand the concept of the words "sleep" and "eat".
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