I don't feel like adding in a ton of quotes from all the responses, so I'll write a general answer covering the main arguments that have been said.
Actually, first I want to say that I also think the game is fun, do not get me wrong, there are just times where I'm like "ugh, wtf, that's all?". I play with friends, we have a good time and all and I can't wait to hit 50 so I can play with all of my guildies as well (and conquer my main goal, getting to "beat" endgame content, of course).
Several of you said that it will get harder with endgame. Does that mean as soon as endgame? No increase over the course of 1-50, like "lighter" boss mechanics or something? I'm used that after the first levels dungeons gradually get a bit more challenging so one will not be completely thrown off when level 50 arrives and dungeons are like "BAM, HEAVY MECHANICS THAT'LL WIPE YA!".
So, what am I to expect, will it rapidly pick up at 50 or slowly get there during the later levels?
Regarding me playing BLM: That is just something I picked up from other MMOs, I just usually play as the mage, so when I started with FF14 I thought "Blackmage it is then!" without checking on how difficult/hard hitting the classes are. Since some people already made suggestions, I'll just use this oppurtunity to ask: I will probably finish with my BLM to 50 first and see how things will go, but the whole thing about a different class sounds very intriguing and I will definitely consider it, so what class should I pick up in that case? Which one's are challenging and ideally have high dps. Or maybe I should ask about potential, as in "if played well, damage will just skyrocket". Get my meaning? 'Cause it'shard to put into words.
So far I've heard MNK, DRG, NIN. Anyone care to give a quick overview or compare these classes? I'd be grateful.
Care to explain?
==============================================================
EDIT: Woah, didn't even see page 2, so here are some follow up answers:
You didn't even thoroughly read my posts and still rage? Nice one.
As I said two times previously, I have not yet reached endgame and am well aware of the fact that it will pick up. I do not mean to bash BLM, as I like the class and think the concept of having to switch between high DPS/high manaburn VS low DPS/manareg is actually quite neato. To put my first post into one sentence: "is it only me or is pre-endgame quite boring, because so far it seemed like a long strechted tutorial to me?"
I would suggest not stopping to read after the first few lines before you lash out.
Ye, I know they aren't. As I said in a previous post, it's impossible to change the whole gameplay mechanic just like that, it would throw everythign of and change the game immensely. That's why I also suggested something like shortening GCD/casttime, just to make the whole thing a bit more fast paced (once again, maybe endgame is faster, I do not know yet.)


Reply With Quote






