Oh, I agree. I actually stated in my post that I agree some consequences would be fun.I think as feedback goes, why does it have to lock you out of uldah?
This could've been a perfect opportunity for the devs to add more depth to the city by having alternate means to go to those functional npcs like guild contacts and such. A hint of this is in the story....tunnels.
I would be against being completely locked out of Ul'Dah as some have suggested.
As an IF Officer and one of many who call Ul'Dah home, I refuse to believe our beloved Sultana is no more.
Uh, yeah...not really
what we saw was a body that could very well be passed out. no proof of actual death. she could be dead I'll give you that but they left it wide open. besides that you can't compare her to Aerith. Aerith was stabbed through her back/midsection by a sword not poisoned
she was poisoned, clawing at her throat and then seized and fell out of her chair.
I'm pretty sure there's even a real world poison that does that. What she basically had was something that caused her throat to swell, blocking her windpipe. You only have about 2 minutes of that before you die. No one was around to treat her, and no one had any reason or ability to. Everyone in the room was either being accosted by guards or in on the assassination attempt. She's dead.
She has joined the choir invisible. This sultana is no more. She has ceased to be. This is an ex-sultana. If she hadn't died in a building she'd be pushing up the daisies.
Don't get me wrong I actually like her. But she's dead. Her narrative purpose has been served, and the only reason she'd "come back" is as a spirit advisor, undead abomination, or impostor.
nah there really is no proof of her actually being dead. what we saw happened too fast. there are pleanty of explainations as to what we got, however what we did get is full of enough holes(which I believe were done on purpose) to go in either direction. but lets not argue this since we still need to see how it plays out.Uh, yeah...
she was poisoned, clawing at her throat and then seized and fell out of her chair.
I'm pretty sure there's even a real world poison that does that. What she basically had was something that caused her throat to swell, blocking her windpipe. You only have about 2 minutes of that before you die. No one was around to treat her, and no one had any reason or ability to. Everyone in the room was either being accosted by guards or in on the assassination attempt. She's dead.
She has joined the choir invisible. This sultana is no more. She has ceased to be. This is an ex-sultana. If she hadn't died in a building she'd be pushing up the daisies.
Don't get me wrong I actually like her. But she's dead. Her narrative purpose has been served, and the only reason she'd "come back" is as a spirit advisor, undead abomination, or impostor.
and fyi she had enough time for someone to give her an antidote. it wasn't more than a minute before Teledji barged in on you and started accusing you and that was a very fast scene before it pans to the banquit again. and I'll give you a rebuttle, we have no idea that there was nobody to treat her. she has countless servants, any one of which could have been hiding.
I'll accept her death if that is how it plays out but, not till they give us more than they did about it. I refuse to accept the words of a raving money hungry lunatic and a traitor and a CS that doesnt show us enough to prove anything
Last edited by Wildsprite; 04-07-2015 at 05:58 PM.
In general, me too. Not just for this last bit but the entirety of the story line. There are so many missed opportunities along the way to show the player's impact on the world through phase that it is ridiculous.
And I know why. I know people THINK that phasing causes problems in games where if you're on a different phase plane then you wont be able to see other character who aren't. Yeah that's true, in WoW... 6 YEARS AGO. Those kinds of issues have mostly been resolved since. There are quite a few MMOs out there that do a really good job at including phasing and guess what... It doesn't effect game play at all.
In my opinion this could be easily solved by forcing us to wear some new head gear given in MSQ while going into Uldah. It might be something like hood which would restrict NPCs from looking into our faces.
It is not bulletproof lore solution, but it would be better than nothing.
In terms of lack of phasing i think the following thought should come to mind.
The reason why we see these events take place now is so that we can enter Ishgard upon the expansion being really. Take a step back and think to yourself, would you really want to have to go through a 50-hr prologue before being able to enter Ishgard? People would just burn through the CS just so they can be the firs to enter Ishgard but because the "ending" to 2.0 story is an extension to 3.0 they decided rather than wait for the big reason behind going to Ishgard to just add it now.
Of course the downside of this is that yes you still pretty much remain a free man going through Mor Dhona and Ul'dah but honestly I think it's better then saving all those CS for 3.0 release.
Go back to Ul'dah and/or Mor Dhona and talk to some relevant NPCs. It was done fine. There are reasons you can just walk right in like nothing happened. Read NPC dialogue.
But every square foot of eorzea? These are the same folks that still have bandits, beastmen and garlean motels? People do realize our characters are still capable of getting into scuffles in the open world, right? They way folks word our support we should have npc groupies kicking all the butts in our stead.
I remember the crystal braves were an independent organization for handling conflicts not concerning the city state governments. Even unorganized banditry still exists in Eorzea, surely the corrupt braves are capable of going underground.
And if it is a problem of having their score after our character only, well that sounds like a good way to repurpose certain solo instance areas for a new fight entirely.
Last edited by Kallera; 04-08-2015 at 02:59 AM.
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