
Cloud killed Aerith by drowning her. Aerith was very much alive after she was stabbed. Unfortunately there is no "maybe" the lala is dead. That girl is so beyond dead she turned gray.not really
what we saw was a body that could very well be passed out. no proof of actual death. she could be dead I'll give you that but they left it wide open. besides that you can't compare her to Aerith. Aerith was stabbed through her back/midsection by a sword not poisoned
For the game theorists out there: Cloud killed Aerith.
https://www.youtube.com/watch?v=tEJ_3_wYROc


She was impaled. by a giant sword. Through the backCloud killed Aerith by drowning her. Aerith was very much alive after she was stabbed. Unfortunately there is no "maybe" the lala is dead. That girl is so beyond dead she turned gray.
For the game theorists out there: Cloud killed Aerith.
https://www.youtube.com/watch?v=tEJ_3_wYROc
As has been pointed out, no one, outside of Teleji, has confirmed Namo's death.
I disagree with your disagreement hehe.
I just spouted some ideas off the top of my head in the few minutes it took to read this thread, i imagine professional game designers would've made something feasible if they planned this alongside heavensward for the last year or however long they were making it.
I mean, another thing is there could be a consumable item to help disguise you (again, will leave logistics to professionals) just saying there's a way to make it work.
And if people are really that into RP'ing, then they should be RP'ing that they're fugitives anyway. Also it's not like every inch of the city topside has to be crawling with patrols...will need balancing. I already mentioned for events that the patrol aggro range could be reduce to similar to the hunt npc...not sure how small that is but i practically have to be standing on top of it for it to aggro (for the duration of the event) or even make the patrols stationary and out of the way of the event during its duration.
Again, this is just off-the-cuff suggestions that could've been refined if they worked on it for as long as they did the expansion.

In WoW, ICC was pretty notorious for it's phasing. It was absolutely amazing watching you progress over the zone and watching it change. If I remember correctly if you did certain final quests you would be in an entirely different phase of the zone itself. It was an interesting means of escaping open world pvp as well. TBH phasing works really well as long as you time it right. The last two quests should not have been released until a week before heavensward launch. Mainly for the following reasons:
1.) For the get hype factor.
2.) For the story factor.
3.) For a good spread of content.
4.) For a possible server wide special event.
People RP however they want to RP and they already have their characters sorted out, most which probably don't involve the game's main story anyway. I'm not an RPer myself, but I got a few friends who do and I think it's quite unfair to force them to change the whole RP scene because of what happened outside of RP. Remember, convenience is the big draw for most people here and the minute you start to throw a ton of hurdles to do simple actions is when people are going to wander to another game.

Incorrect, She was impaled by a long thin sword that only temporarily paralyzed her. There is a very good chance that if Cloud didn't kill her, she would have completely recovered.
Nah champ. That girl is dead. She was already in rigamortis before we even left the scene. She was also grayer than an alien. She was just short of foaming from the mouth, game of thrones style.
You should watch the video. There is actually science to back it up. :3



I'm afraid not
Nanamo didnt change colors when she fell, you are making that up. only thing that happened when she fell is her crown fell off her head. not proof she is dead at all
again you are making this up.I rewatched the cs just to be sure, she did not change color at all.
if you think that looked like rigarmortis you have not experienced a real death, I assure you it looks nothing like that.
Last edited by Wildsprite; 04-07-2015 at 11:01 AM.
Yes, and i would contest that assumption or atleast the amount of people who would leave from this. I've seen this type of system in other games (i've played in games that had this) and it's not as detrimental to the game as a whole when done right as one might think.
But i can see that we may have to agree to disagree on this.
I'm just seeing this from what this game's intended audience is. Everyday there's complaints about RNG this and nerf that or buff this. I just think the current player base can't handle these sorts of ideas. I don't agree with most of the ideas you presented mostly due to annoyance, but that's just what I feel anyway., so agree to etc etc. I just want to see what Heavensward will bring and how the new mechanics and skills will affect battles in the future.Yes, and i would contest that assumption or atleast the amount of people who would leave from this. I've seen this type of system in other games (i've played in games that had this) and it's not as detrimental to the game as a whole when done right as one might think.
But i can see that we may have to agree to disagree on this.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


