A good MMO is one where you are playing in a world where other players exist in the world at the same time, and if you want to party with them that is an option, not a requirement. I'm waiting for the day a proper MMO like that comes along that does not force party play, at least until endgame, so then things would be more enjoyable. This would solve many of the problems MMOs like this face.
As for this particular issue, putting the challenge log on an infinite loop would solve the problem. This way once you finish whatever category it immediately starts back over. So then you repeat the requirements again for the reward. The challenge log cannot be abused if you still have to meet the requirements again. So I see no reason for the weekly limit unless it has to do with a prevention method for botters. If so my reply is to just let them bot. Not many people know how to do that, so I don't think it's worth hampering the game for the majority that do not bot just to prevent a couple people from leveling up with bots.
Maybe I should switch servers, lol.
SE has already said they are implementing a way to solo dungeons, mainly the 4p dungeons. The idea they talked about is hiring NPC party members from your grand company. This is needed due to dead low level content because leveling up is so fast in this game that compared to other MMOs, FFXIV has a much higher ratio of endgame to pre-endgame player pool. This was an issue that was widely predicted and talked about around the first months of the game. As for queues, 30 minute queues for dps have only happened twice since the game launched. Once was at some point in 2014 when the population was dying before SE announced release date of Gold Saucer. Once that was announced the population rose again and queues were back to normal, now queues are down again. Typical dps queue times on Leviathan had always been 15 minutes at most, but usually 8 minutes average.
Friends do not help when they are all busy doing their own thing and 80% of them no longer play or rarely get on.
I'm not choosing to ignore anything. Hunting Log, Challenge Log, leves, all have limits. You can't do them infinitely. For challenge log you have to wait for reset. For leves you have to wait for allowances. For hunting log, once you reach the amount for each enemy that's it. As for Fates, the experience amount vs time to complete is extremely minimal. Only a Fate party would make Fates viable. As for the tank and healer thing, you forget what an MMO is. An MMO isn't "You're required to play all roles including ones you hate." An MMO is play the role or roles you like, and the class/jobs you like. It's the developers job to make sure this is possible. Another reason your tank/heal comment makes no sense is because you can't level your DPS classes by playing a healer or tank. That would only level the healer or tank you are playing. If each challenge log category would reset upon completion this would no longer be an issue as there would always be a decent way to progress when waiting long time on queues.
None of this has to do with how long leveling takes. It has to do with being able to play the game while waiting on queue and getting some kind of decent progress for whatever I'm leveling. Hunting log and challenge log are examples of decent progress outside of duties, while Fates and leves are horrendous and almost pointless, though leves are excellent 15 and under. By decent I was referring to the amount of experience or tomes you get. All of the duties that give a decent amount have insane queue times. So if I'm going to wait 30 minutes there needs to be a way to make some decent progress while waiting.
If I don't unsub I will. ^_^
No, I never played FFXI. I've played Everquest, Maplestory, WoW, Runes of Magic, Allods Online, Atlantica Online, Dragon Saga, Shaiya, and a few other less popular ones whose names I don't remember. Sure, Everquest, WoW, and Maplestory are the only big name MMOs listed, but an MMO is still an MMO and that's still a decent selection. Never played EQII, Eve Online, Aion, Tera, Guild Wars 2, SW:ToR, or a couple of the other big ones.
I know why the queues are long. The length is not the problem. It's actually being able to do something for decent progression while waiting.
No the solution is not on my end. Queue times are not the same each server. My reply to your insult is a mix of things I have replied to others in the above quotes this post.