You mean sword oath the entire time. My highest last night in PUGs was 377 with hybrid accessories, nq food and no pots. With my static I can full i130 slaying the encounter which puts me right at 400.
I know how clean it can be. That said, I also know the cleanest way is having all ranged do it, and I say that from seeing every perspective of it, both putting tanks in and having all ranged do it. More downsides than upsides to having tanks do fountains, and please don\\'t list BLM going in fountains as a downside, it\\'s not.
Aside from any movement, the biggest issue by far is that you have to tank swap to do it, which is a pointless hassle. PLD should handle it all, maximize both tanks in non-tank stances. Revelation 1 > good CDs + Virus, Revelation 2 HG, Revelation 3 > good CDs + Virus, dead by 4th unless your group is crap and otherwise just have WAR take it in Unchained and Provoke back after Unchained is done.
Why would brief tank swapping matter at all?
Since I started this thread, I want to share to you my realization about pushing DPS as warrior. I want to thank people who replied here and shared their knowledge.
1. Raid should have high DPS output to gain more DPS outcome on parses.
2. Pushing DPS in turns requires high-skill and very coordinated team, especially the tank-healer communication.
3. Pushing DPS over mechanic reaction: Pushing DPS requires to bypass some mechanics to consistently land hits. But it adds a more room for risk and mistakes that could wipe the raid.
4. Gaining more threats over Main Tank : With due respect to Main Tank, whatever gear he has, it will be a mess if you gain the aggro over the main tank with maximizing this rotation ; SE > BB > BB (HQ STR POT + Berserk + Internal Release). You might require to change the rotation in order to give space for threat distribution.
I already go HAM. Pull in Sword Oath, stay in Sword Oath. Zero tank swaps. I take all Rev's. Our WAR is literally an extra DPS (besides Bennu).
There's no Potato/Tomato about it. If you want the fastest clears, you do it the most efficient way.
Exactly. Some people in this thread treat high tank DPS like something that is easy as pie. It is not. It highly depends on your raid group's skill and how comfortable they are with the fight. Since spamming 1 2 3 (and the occasional shield swipe) and using a proper cooldown rotation is not a hard thing to do, you are basically just putting a heavier burden on your healer. If they are up to the challenge and can handle the extra incoming damage by mitigating them properly using Virus, SS and Adlo, good for you. Just never forget that high tank DPS is nothing one should brag about, it is rather an accomplishment made possible by your awesome healer(s).
Aw you were so close to an awesome post.
High PLD DPS, I agree, is mostly on the healers and the group. Oh wow, you can go in Sword Oath, hit FoF when its on CD and hit Shield Swipe when its ready. However, good WAR DPS is a little trickier. This is largely a factor of their more complex rotations (not by a ton, but there are 3 and they all do different things), and the fact that they are currently to go-to off-tank, which means that a majority of the fight they are a DPS, but always have to keep tanking in the back of their mind while optimizing dps.
That means making sure you have an infuriate when needed, managing your CDs (which isn't hard, but its a thing), knowing when you can be cavalier with your zerks and when you need to save them, knowing when to be in and out of defiance, keeping uptime on SP when needed, trying to always keep up SE (esp if there is a NIN), getting in BBs when you can, keeping your fracture up without clipping it, and preferably applying it under a buff, combining cool-downs like Unchained and zerk, etc, etc.
You can be a WAR out of defiance tanking a whole fight and still have shit DPS, whereas if you are a Pally in SwOa its almost impossible to suck.
Last edited by Ehayte; 04-06-2015 at 11:14 PM.
Again, why does tank swapping lower DPS? There should be a slight gain from proper unchained usage and vengeance.
This. If your group has consistent dps, it makes it a lot easier for a warrior to plan defensive and offensive cooldowns. And then just like Ehayte says, line those up when they're needed for mechanics....making sure you have an infuriate when needed, managing your CDs (which isn't hard, but its a thing), knowing when you can be cavalier with your zerks and when you need to save them, knowing when to be in and out of defiance, keeping uptime on SP when needed, trying to always keep up SE...
Paladin pushing maximum dps while maintanking is similar. Sitting here typing this is actually making me second guess how much "easier" it is for paladin. Its really no different; planning your cooldowns to line up when theyre needed. I think the reason some people seem to think it is much easier is due to warriors having to manage wrath related cooldowns, but if you treat infuriate and unchained like the paladin cooldowns, its the same mindset and strategy.
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