I doubt it, because I bet we go to another continent and have a completely new cast in 4.0 series, so the story will be separate.
err i will not be that sure, they have already say that the expansion follow one theme... if my memory is exact the next theme is sea.
Honestly, the story is kind of what sets this game apart from the rest. Not that the story is necessarily anything over the top special, but because they integrate it into the game so well by using it for unlocks. It ties you to the world rather than the usual disconnect, where yeah you're running around this fantasy world but for the most part have only faint inclination of whats actually going on. It also allows them to include your character into the story rather than just watching it unfold from a distance. It also gives you a sense of purpose. But ultimately I think it's a good thing that the new classes are locked away behind the gate. Part of the fun in FFXI was tracking down what you needed to do to unlock a new job that wasn't included in the initial ones. I wish this game had more of that to be honest, because i think it helped set those jobs in FFXI apart from others as being a special thing and you felt accomplished when you finally did unlock it.
"The storyline is essential for setting up 3.0, of course brand new players should be required to go through it. It's really quick if you skip all the story, what are you complaining about?"
You have to be level 20 and clear Ifrit story to ride a chocobo.
You have to be level 30 and have the appropriate secondary class to unlock any job.
You have to complete 2.55 story to enter 3.0 content.
It's called progression.
World of Warcraft, when Death Knight was released, you must play through a different character to level 55. Then you get to start a new character as Death Knight at level 55. At that time the level cap was level 80, and the player had to level the Death Knight through level 55-70 content that was release in a previous expansion.
FF14, when the new jobs are released, you must play through the same character to level 30 and you get to unlock the new jobs. Then you get to play that new job on the same character. At this time, the level cap would be 60.
None of the new jobs start at level 1.
Heavensward new jobs fit your description of that every other MMO. You also don't have to get to level cap to play the new jobs. What are you complaining about?
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway
Just and idea for those of you who are crying cause evil devs gated the content and are forcing newbies to play through the main scenario before getting access to the 3 new jobs. What little we heared from about the new jobs sounds kinda complex. For example, the machinist uses ammo, attachments, charged abilities and turrets. Meanwhile the astrologian draws cards that operate kinda like mundras, with the addes bonus of being random. Also the effect of their abilities change completely when they switch stances. Would you really trust one of these jobs to some n00b fresh out of the starting zones? Of course not. I wouldn't. As someone with a ninja main it pains me to say it but most ninjas are terrible as well. One of them did dzemael darkhold without using a single mundra. Gating them behind Vishap ensures that all machinists have at least basic common sense.
Easy solution: make the new jobs start with level 17 and include the old dungeons into the job quests. This way the people who did the MSQ and level up the new jobs help those players who didn''t finish the MSQ.
I don't get why this is an issue. For one this only affects brand new players starting at heavensward. Anyone playing now has more then enough time and forwarning to complete story that this issue is irrelevant to any current player. Besides any new person should play through 2.0 anyway since it teaches you the game. 2.1 through 2.55 might be a drag if they don't tack on exp to the quests but its hardly a huge time sunk from that point.
I for one am against this, You shouldnt have to level one job to 50 just to get the job you actually want to play. The devs need to fix this crap, if its true. /beginrant This whole job system is just terrible, we have classes that have no freaking purpose except to make you level a class you dont want to play to 15 to unlock your job, we have to level classes to over 30 in some cases just to get one skill for the job you actually want to play. And now new players are going to have to play the game for around 2 months to unlock 3 of the jobs. This is absolutely way more complicated than it needs to be. /endrant
Last edited by Whocareswhatmynameis; 04-06-2015 at 04:18 PM.
Imagine new players want to start playing with Heavensward and they can't do anything until they finish all the long quest line from 2.0 to 2.55.
ridiculous.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.