It reminds me of changing my class in Ragnarok Online. Ahhh, having to run through maps filled with mobs deadly to you. As well as collection of items. (some of which rare)I'm just going to note this isn't unusual by my knowledge of MMORPGs. Those that have had class unlocking mid-game (eg XIV style job swapping, or promotional branches, or whatever) have always required you to reach whatever location in order to be able to access them.
That's not to say I always agree with it, but it is what it is.
Good times.
No one is asking for jobs to be available to those who do not buy the expansion, but to not require story completion to unlock, just like the expansion jobs in FFXI did not. There's a big difference.
Wat.
No. Just no. If they told you to beat Twintania, then yeah maybe. However making a bunch of dungeons and trials which are faceroll easy is not even remotely close to getting 40 people together and practice wipe after wipe on the first raid of WoW.
Basically SE makes you go to (the FFXIV equivalent of) Deadmines, Scarlet Monastery, Zul Farak, etc instead of making it optional. However a new player will go to dungeons ANYWAY cause they can level there much faster.
So the complaints are:
1) Potential long waits on older content when trying to just get new jobs unlocked. (Solo Dungeon with NPCs is being implemented, nothing to worry about)
2) Gated content is unfair. (well as the old saying goes "the world is unfair"; get over it, this is not really a legitimate problem just people talking for the sake of hearing themselves speak)
3) Jobs should be available at level 1--new players starting the game. (These have already been classified as "ADVANCED JOBS" and as such are not "INTRODUCTORY JOBS" like the ones already given)
4) All jobs should be available at lv30 like in FFXI. (This is not FFXI, while the condition to start the job quest is unknown, it is at the will of the development team and no one else, its their vision an the job's complexity might require a more adapt player in the game's mechanics thus making it a different--higher--level requirement to unlock)
5) 2.0's story is sooooo long! (It can be completed in roughly 10-15 hours, faster if you just skip all the cut scenes; which is less time than what it would take you to level up 1-60)
Is that even a "reason"? I know some people have posted that, but FF games are all about the story and I am sure the majority of new players want to experience it.
That list sounds more like a list of complaints from you.
A number of things are locked behind it. Without clearing all of the story you can't unlock trial roulette for example. You wont have expert and high level either untill your pretty far along. And you cant do low level roulette with a premade group (fc or friends), so your missing out on that for the hours that you havent been able to complete the MSQ yet.
There's also other things to do in the game then MSQ. Omega mentions 10-15 hours, thats about the amount you need for the level 50 stuff. So it would be better to compare it to leveling from 51-60.
Time needed would be less an issue if the reliability of getting groups for duty wasnt as poor as it is right now. Its still quite doable, but it takes more time; and people can be put off from completeing the MSQ.
Last edited by Aeyis; 04-05-2015 at 12:01 PM.
Hmm... if the jobs are inside Ishgard itself, I don't see how anyone who hasn't completed the msq will be able to access them.
What I think is POSSIBLE is that the job npcs will end up being in new areas, but not necessarily inside Ishgard city itself. It simply doesn't make sense story wise for people to be able to walk into Ishgard whenever. So if they want to have people be able to access the new jobs before then, they must be in a different location. I assume new parts of Coerthas will become available, so maybe there...
I'm ambivalent whether this gating is a bad thing. I think it in the end personally, it'll be the implementation in concert with other aspects:
- Whether the advanced jobs will start at level 1 or a higher level. (ala Death Knight in WOW as some more experienced MMO folks have earlier pointed out)
- Content / pacing for leveling the jobs and their job quests.
- If the advanced jobs start at a higher level, whether Roulettes will still require completion of the main story dungeons to queue for them.
- What cross-class skills can be used by the new jobs.
Personally, it'd be refreshing if the advanced jobs can progress solely on Heavensward content instead of relying on 2.x content. I'd still level it either way I guess.
Yes, it's disappointing for our friends that would like to play the new jobs off the bat but if the advanced jobs start at a higher level, it might not be so bad. We'd take the perspective that it's unlocking a job perhaps similar to how we may have needed to level a class we're disinterested in to unlock our jobs in 2.x and for our cross-class skills.
Last edited by Maleficent; 04-05-2015 at 01:33 PM.
I don't think its so disruptive now but i kind of wonder if they also intend for the completion of 2.0 AND 3.0 story for when we have 4.0 classes or 5.0 etc etc.
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