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  1. #1
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Craiger View Post
    You need to remember that creating a new job takes them 1 year, and even though redesigning SMN wouldn't take that long, it would still take a very long time.

    It could also piss off the players that actually like SMN right now, and maybe just want some additions in the expansion.

    I do agree that their spells doesn't make sense really... but I would still like the job if they added the right spells.

    They could still change SMN at least towards the way they should be. First off all, they could change the egis, because at least that isn't 1 year worth of developing, and our carbuncles became egis, so why couldn't our egis "upgrade" further in the SMN quests to look more like in FFXI.Second, they could add some ability/abilities that directly affects our summon a lot more than just spur and rouse. Can't really come up with ideas right now, but there are many options. Maybe you could reduce your own damage for a duration, while your summon's damage goes up drastically, enough to make it worth doing. It would put more focus on the summon too. It could maybe solve some burst damage problems too.

    If they focus all the new abilities and traits on what summoner should really be, then they could make a big difference
    Redesigning the Summoner would bring people back that were turned off by the DoT style and choose the Black Mage by default or switched to Ninja because they found their play style fun. Summoner feels incomplete it's missing that one quality that makes it a Summoner. Summoner should work like this based on the Egi summoner Summoner's should have access to those spells and Egis should specialize in Bursts.
    (2)
    Last edited by Akiza; 04-05-2015 at 10:51 PM.

  2. #2
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Akiza View Post
    Redesigning the Summoner would bring people back that were turned off by the DoT style and choose the Black Mage by default or switched to Ninja because they found their play style fun. Summoner feels incomplete it's missing that one quality that makes it a Summoner. Summoner should work like this based on the Egi summoner Summoner's should have access to those spells and Egis should specialize in Bursts.
    I know what you mean, but would take a very long time for them to do it... and if it was going to come in the expansion, they wouldn't have had the time to do 3 new jobs... If SE didn't release 3 new jobs in the expansion (dps, healer and tank), people would complain about that, so in the end they made the right decision.

    Maybe they could do it in the future, but it's a huge task you know... and who knows, maybe they will become more like the summoners we want, in 3.0.
    (1)

  3. #3
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    The changes I want are mostly visual. Akiza wants an entirely different job. That will never happen. Not unless they decide to split up SCH and SMN. Even if that were the case I think that DoTs will always be a major part of SMN in FFXIV. They could certainly overhaul the job but they aren't going to completely take away the identity of the job they created. I feel that the visuals for SMN look very rushed. The redeveloped the entire game in 2 years. They wanted to get a new job out for the re release which is why I think the visuals work this way. I want elemental DoTs. I don't mind being a DoT caster, but I do think going forward the job needs a much heavier focus on our pets. I would like more abilities that involve our pet and I want a reason to swap between different pets in combat.
    (2)