What they really need to do is add that "Item log" they mentioned a long time ago.
It should function like this:
1. Consume item to add it to the "Item log"
2. Said item is now available for glamours.
What they really need to do is add that "Item log" they mentioned a long time ago.
It should function like this:
1. Consume item to add it to the "Item log"
2. Said item is now available for glamours.
No. The idea of a glamour log has been suggested by myself and many others,there was even a thread sometime back where someone post the idea in different languages which gather quite a bit of support, sadly I can no longer find the thread to re-link it. Please show your support here if you support the idea of a glamour log.
I believe that having a glamour log can help out with the inventory space constraint issue to a certain degree, but I must disagree with anyone who suggest the item to be consumed in order to add/unlock it to the glamour log. In fact, I think anyone who suggested this ought to deserve getting tied to a wooden log, burn to crisp with multiple flares, then fed to Behemoth.
Let me put it this way, let say if I got a weapon drop from t13, but I'm not too fond of it's looks, and would rather glamour my zodiac relic (or any stage) over it. Do you seriously think it's a good idea to consume the zodiac relic and re-do a whole new relic again? Or another case, let say after 300 rounds of fighting with RNJesus, I finally got a tank chest piece from WoD, which I prefer to equip on my WAR and glamour on my PLD, if the chest piece is to be consume upon adding/unlocking to the glamour log, do you honestly expect me to have another 300 rounds duel with RNJesus
to get another piece of tank chest again?
Bottom line is, just bind the item which the player choose to add/unlock to the glamour log to prevent reselling of tradeable items like the existing system already does. There's no good reason for the item to be consumed except to save the players 5 seconds from discarding the item manually, which I think is a good trade for the trouble otherwise.
Last edited by SokiYagami; 04-05-2015 at 07:29 PM.
Technically, what you're argueing for isn't that different from the example I provided. Items would still be available for glamour as they are now, so in effect, it's the same thing.I believe that having a glamour log can help out with the inventory space constraint issue to a certain degree, but I must disagree with anyone who suggest the item to be consumed in order to add/unlock it to the glamour log. In fact, I think anyone who suggested this ought to deserve getting tied to a wooden log, burn to crisp with multiple flares, then fed to Behemoth.



I think what he means to say is it's something that he and a few others suggested a while back; not something that was mentioned by developers.


+1
DC Universe has a similiar feature. You get a new style, you equip add it to your list of "styles", then you can freely use it without the need for the item itself.
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