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  1. #1
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    Join Date
    Dec 2012
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    What they really need to do is add that "Item log" they mentioned a long time ago.

    It should function like this:

    1. Consume item to add it to the "Item log"
    2. Said item is now available for glamours.
    (13)

  2. #2
    Player
    SokiYagami's Avatar
    Join Date
    Jan 2014
    Posts
    1,272
    Character
    Soki Yagami
    World
    Tonberry
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Gilthas View Post
    1. Consume item to add it to the "Item log"
    No. The idea of a glamour log has been suggested by myself and many others, there was even a thread sometime back where someone post the idea in different languages which gather quite a bit of support, sadly I can no longer find the thread to re-link it. Please show your support here if you support the idea of a glamour log.

    I believe that having a glamour log can help out with the inventory space constraint issue to a certain degree, but I must disagree with anyone who suggest the item to be consumed in order to add/unlock it to the glamour log. In fact, I think anyone who suggested this ought to deserve getting tied to a wooden log, burn to crisp with multiple flares, then fed to Behemoth.

    Let me put it this way, let say if I got a weapon drop from t13, but I'm not too fond of it's looks, and would rather glamour my zodiac relic (or any stage) over it. Do you seriously think it's a good idea to consume the zodiac relic and re-do a whole new relic again? Or another case, let say after 300 rounds of fighting with RNJesus, I finally got a tank chest piece from WoD, which I prefer to equip on my WAR and glamour on my PLD, if the chest piece is to be consume upon adding/unlocking to the glamour log, do you honestly expect me to have another 300 rounds duel with RNJesus
    to get another piece of tank chest again?

    Bottom line is, just bind the item which the player choose to add/unlock to the glamour log to prevent reselling of tradeable items like the existing system already does. There's no good reason for the item to be consumed except to save the players 5 seconds from discarding the item manually, which I think is a good trade for the trouble otherwise.
    (1)
    Last edited by SokiYagami; 04-05-2015 at 07:29 PM.

  3. #3
    Player

    Join Date
    Dec 2012
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    1,132
    Quote Originally Posted by SokiYagami View Post
    I believe that having a glamour log can help out with the inventory space constraint issue to a certain degree, but I must disagree with anyone who suggest the item to be consumed in order to add/unlock it to the glamour log. In fact, I think anyone who suggested this ought to deserve getting tied to a wooden log, burn to crisp with multiple flares, then fed to Behemoth.
    Technically, what you're argueing for isn't that different from the example I provided. Items would still be available for glamour as they are now, so in effect, it's the same thing.
    (0)

  4. #4
    Player
    Grimmel's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    999
    Character
    Overlord Mitron
    World
    Balmung
    Main Class
    Black Mage Lv 63
    Quote Originally Posted by Gilthas View Post
    Technically, what you're argueing for isn't that different from the example I provided. Items would still be available for glamour as they are now, so in effect, it's the same thing.
    I think what he means to say is it's something that he and a few others suggested a while back; not something that was mentioned by developers.
    (0)

  5. #5
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Gilthas View Post
    What they really need to do is add that "Item log" they mentioned a long time ago.

    It should function like this:

    1. Consume item to add it to the "Item log"
    2. Said item is now available for glamours.
    +1

    DC Universe has a similiar feature. You get a new style, you equip add it to your list of "styles", then you can freely use it without the need for the item itself.
    (0)
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    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
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