Tbh all cards should be possible to get via winning while having a drop as alternative method, seeing how they added Tataru with some nasty rulesets maybe we can get all cards from actually playing a card in future.
Tbh all cards should be possible to get via winning while having a drop as alternative method, seeing how they added Tataru with some nasty rulesets maybe we can get all cards from actually playing a card in future.
honeslty i have to question what the devs are doing here with tataru and this patch. i mean they SAID THEMSELFS : some npcs were overtuned. so they nerfed swift for example but then they add an npc like tataru which brings the WORST out of tt out AGAIN? sorry but that doesnt make ANY sense to me.
it seems one team patched the old npcs and the other team added a new npc without argueing with anyone.
random and chaos rules only effect players. never the npc. that just leads to endless frustration which is the opposite of fun to me. why would a developer add frustration to a game mechanic when they want to keep em as customers? it doesnt make sense.
It's too bad they don't read their own forums to see people unhappy with this and change it, but even worse, become hypocritical with what they said before.honeslty i have to question what the devs are doing here with tataru and this patch. i mean they SAID THEMSELFS : some npcs were overtuned. so they nerfed swift for example but then they add an npc like tataru which brings the WORST out of tt out AGAIN? sorry but that doesnt make ANY sense to me.
it seems one team patched the old npcs and the other team added a new npc without argueing with anyone.
random and chaos rules only effect players. never the npc. that just leads to endless frustration which is the opposite of fun to me. why would a developer add frustration to a game mechanic when they want to keep em as customers? it doesnt make sense.
Tataru is actually rather fun as she has double random instead random + set rule, only downside is that she is timed so you cant spam her 24/7.
NPCs were overtuned compared to the MGP they gave. Tataru gives a lot more MGP now than the next highest NPC and has an inferior deck compared with Swift pre-nerf, even when she uncommonly holds Hildebrand. Before the patch, Swift and Rowena were harder than Tataru is now. I'm fine with them making hard NPCs if the reward scales with the difficulty, and they did that this time.
I think half the problem is that Indolent Imperial is too easy for the MGP he grants and so the baseline for people's expectations is too high. The other problem being, as you mentioned, random and chaos are frustrating rules to play with.
Does not help when she gives some more xp, if there is a lot of luck involved to beat her. You can easily win 99% (and 1% draw) against the empire guy.
Main problem is, that NPC just got 5-7 cards, so of course random is no prob for them. Just give random-rule NPCs some more 2-3 star cards.
because its a challenge when rng gives you only 5 1 star non asencion cards and she gets nearly all asencion cards on top of lighting and hildi on the same game. thats a challenge yes. its a challenge not to waste my free time more than anything else since in such situation you are SET TO LOSE FROM THE START. and this has nothing to do with challenge at all.NPCs were overtuned compared to the MGP they gave. Tataru gives a lot more MGP now than the next highest NPC and has an inferior deck compared with Swift pre-nerf, even when she uncommonly holds Hildebrand. Before the patch, Swift and Rowena were harder than Tataru is now. I'm fine with them making hard NPCs if the reward scales with the difficulty, and they did that this time.
I think half the problem is that Indolent Imperial is too easy for the MGP he grants and so the baseline for people's expectations is too high. The other problem being, as you mentioned, random and chaos are frustrating rules to play with.
i wouldnt mind her having 5 5 star cards if in exchange the random rule is removed. roulette is not so bad compared. random rule is dumb and has NOTHING to do with a challenge. thats the same as saying winning a slotmachine is a challenge.
Yeah I agree, Imperial is the problem here. His rewards are incongruent with his difficulty, and it makes every other NPC in the game seem like a waste of time. I think nerfing Imperial is the answer.
You're not convincing anyone by using a literal worst case scenario. You sound desperate and unreasonable. If that situation happens, just chalk it up to RNG and play again. Over time I've won way more often against Tataru than the other NPCs I mentioned, so that's what makes them "harder" than Tataru IMO.
I'm not sure what you want. If you abolish the RNG rules, she's just going to be super easy with her current deck and then her MGP reward goes way down. If you give her excellent cards and she keeps her bad AI, your win rate more than you do now but her MGP reward would be lower. If you give her good AI with excellent cards, you have 0% chance of winning.
Last edited by thendcomes; 04-05-2015 at 05:38 AM.
Her deck -does- have good cards in it. It automatically has an advantage in -every- situation, THEN with rules such as ascension and things like that, it becomes hopeless, with a near 0% chance of winning. Granted, you get to take advantage of her stupidity but that is VERY scarce. I still think that when you win, you should have an RNG chance of a window popping up asking you what card you want because that would be MUCH better than a 20-25% win rate, THEN rolling to see if you get a card then rolling AGAIN to get the card you're after.
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