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  1. #261
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    some crazy ideas because meh :U

    Protect Burst: Sacrifice a party member's Protect buff to enhance their Physical/Magical defense by a moderate % for a short time duration.

    Eather Road: Exchange positions of yourself and your pet, damage any enemy caught in between. Also usable while stunned, frozen, snared, fell asleep or paralyzed (?) (feel the power). Instant with long cooldown

    Aloe Wind: Reduces all negative buff duration on target by 5~10 seconds. long cooldown

    Shell: Cast a shell on a target(duh), blocks a negative buff from happening on said target, shell will decast after succesfully blocking a debuff. Last a short duration of time.
    (0)
    Last edited by Arkenne; 04-03-2015 at 03:37 AM.

  2. #262
    Player
    Bodicca's Avatar
    Join Date
    Apr 2015
    Posts
    36
    Character
    Plum O'malley
    World
    Malboro
    Main Class
    Conjurer Lv 60
    Mass Esuna please.
    (2)

  3. #263
    Player
    Shikiseki's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,268
    Character
    Akio Shikimazu
    World
    Odin
    Main Class
    Summoner Lv 100
    Some more plans - Mainly SCH

    Luminous Soil - Prevents any detrimental status ailments inside an placed aoe (consumes 1 aetherflow stack, Sacred soil may not be up at the same time)
    Aetherial Soil - Places an aoe that converts the received damage into MP-damage. If MP is not enough, the attack will consume that MP and deal the remaining damage to HP (consumes 1 aetherflow stack, Sacred soil may not be up at the same time)
    Mad Scientist - Bestows a random buff to the target
    Adrenaline - The more buffs the target has, the more it heals.
    Faultsiphon - Self-Buff, automatically converts all casted shields from Adloquium or Succor into direct healing. No shield is applied with the buff on. CD like Presence of Mind.
    (1)

  4. #264
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    I don't know if any idea like this has been mentioned in the past 27 pages, so I apologize if it has.

    Given how the CNJ quest revolves around striking balance between the elements and making use of all the elements at your disposal, I think it would be cool if CNJs got a trait called Elemental Synergy (or something to that effect).

    The trait would give a stacking buff that boosts to the next spell cast that doesn't match the elemental affinity of the previous spell(s). The affinities being:

    Wind = Aero, Aero II, Cure, Cure II, Cure III, Medica, Medica II
    Earth = Stone, Stone II, Stoneskin
    Water = Esuna, Fluid Aura

    Every time you cast a spell within the same element, it grants a stacking buff that gives a 2% potency boost to the next spell that isn't aligned with that element. This trait caps at five stacks (10% boost)

    So, if a CNJ/WHM casts Aero + Aero II, that grants a 4% boost to the next non-wind spell cast.

    Regen, Holy, and Benediction would be exempt from getting boosted and boosting other spells with this trait as they are White Mage abilities, and not specifically aligned with any element.

    Just figured it'd be something neat to encourage CNJs/WHMs to diversify their play skill for maximum effect.

    [EDIT] Apaprently Cure/Medica spells are wind in nature (they have a green aura) - adjusted affinity list to suit.

    Doesn't leave much room for Water spells, looking at it.
    (1)
    Last edited by Ghishlain; 04-14-2015 at 01:42 AM.

  5. #265
    Player
    Franchesca's Avatar
    Join Date
    Sep 2013
    Location
    Lower Jeuno
    Posts
    91
    Character
    Franchesca Ridill
    World
    Coeurl
    Main Class
    Marauder Lv 60
    Re-raise

    Quote Originally Posted by Bodicca View Post
    Mass Esuna please.
    Yes, to this!
    (0)

  6. #266
    Player
    keyburz's Avatar
    Join Date
    Oct 2014
    Posts
    152
    Character
    Key Burz
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Scholar here. Selene's silence is essentially useless. I propose swapping selene's silence with my sacred soil. Therefore I can cast silence instantly and have real use. As for selene, she will cast sacred soil at her current location, centered on her. It would push the player to control the fairy manually and place it, which is preferred anyways. Gives more reason to use selene other then just for haste, and provides some strategy: use eos for aoe healing and 20% magic defense buff, or 10% defense for everything and haste.

    I would like a skill to refresh the cooldowns on a summon
    I would like both selene's hastes to be able to stay up at the same time
    I would like shadow flare to be able to stay up while sacred soil is up

    Edit:
    I want a shield you can cast on a player that is similar to Adloquium. It will be stronger then Adlo but is for a single player. Must be channeled. Disappears when you stop channelling. Taking damage drains the shield, but continuous channelling builds it back up. The idea is to save players that have resurrection sickness, because they die easily. The scholar can do no other action while channelling, meaning that you must rely on the other healer in 8 man content to heal the other 7 people. Heavy mp cost, because of its incredible strength, and because a scholar can take it.
    (0)
    Last edited by keyburz; 04-08-2015 at 04:01 PM.

  7. #267
    Player
    SenzorialBoundries's Avatar
    Join Date
    Feb 2015
    Posts
    148
    Character
    Polaris Sonata
    World
    Phoenix
    Main Class
    Arcanist Lv 60
    I want to see Embrava and Kaustra
    (0)

  8. #268
    Player
    Malusion's Avatar
    Join Date
    Apr 2014
    Posts
    106
    Character
    Eva Nyammat
    World
    Balmung
    Main Class
    Arcanist Lv 85
    Holy II! Bigger, brighter, more eye goring than ever!

    If anyone walks out of the party without permanent eye damaging its not good enough.
    (2)

  9. #269
    Player
    CriticalCrystal's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    63
    Character
    Cuvelia Renascentia
    World
    Odin
    Main Class
    Conjurer Lv 60
    Offensive-wise for WHM, I'd like to see Banish or Tornado (With a tertiary wind dmg debuff: probably windburn) for obvious reasons. The animations are already in the game, so wouldn't be that difficult to implement.
    Healing-wise: maybe a buff which increases healing range of curative magic. I can name a few fights where annoyingly a party member has gone a little too far out of range for healing.
    ReRaise would be good also. But with a long cooldown so it can't be abused in battle.
    (2)

  10. #270
    Player
    Cariborne's Avatar
    Join Date
    Aug 2013
    Location
    N/A
    Posts
    124
    Character
    Cariborne Aasami
    World
    Siren
    Main Class
    Arcanist Lv 60
    I'd like to see a Re-Raise ability for one of the Healers. I'd actually prefer it to be on AST. With a lengthy 5min CD, if someone dies within 10 seconds of it being used on them, they get back up at Full Health. I'd also like to get the Haste Buff, which I also think the AST will end up getting with how Square has been talking about the FFXI Haste and Spell/Skill Speed changes. I wouldn't mind seeing the White Mage getting an AoE Esuna. For the Scholar, I don't really know what I want. I find the class awesome as it is.
    (0)

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