Results 1 to 10 of 429

Dev. Posts

Hybrid View

  1. #1
    Player
    Squand's Avatar
    Join Date
    Oct 2014
    Posts
    74
    Character
    Squander Dalfast
    World
    Balmung
    Main Class
    Alchemist Lv 54
    Quote Originally Posted by Conradus View Post
    How it goes is this: All crafting can go to up to 60. (Fishing is not bound by this and other gathering does not have any levelling.) Every craft is capped every ten levels until you do the uncapping quest with a guildmaster. You have a total of forty "master levels". You can only have forty levels above 60 over all skills (except fishing). You can put them all into one skill and level that skill to 100. Or you can level four crafts to 70. Or any other distribution of the forty you want, but generally you'll portion the levels out in chunks of ten because that's how the caps work. If you level a skill and already have 40 levels above 60, you will delevel a random skill. So you don't uncap skills you aren't going to level; this prevents you from levelling a skill when you don't want to. You can also talk to guildmasters and reset your cap (and your skill) back to 60 if you want to reallocate.
    What? Where did you hear this? Link please?
    (0)

  2. #2
    Player
    Conradus's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    1,013
    Character
    Conradus Leviathan
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Squand View Post
    What? Where did you hear this? Link please?
    Here's a discussion on ZAM, which has always been a pretty good source on FFXI. Apparently they upped the threshhold to 70 and the top level to 110 since I was playing. As far as the level caps unlocked by the guildmasters, that's abundantly obvious to anyone who's levelled a craft to 10 in FFXI, since you then stop levelling that skill until you go get it unlocked by the guildmaster.
    (1)
    Last edited by Conradus; 04-04-2015 at 12:12 AM.