Quote Originally Posted by Gralna View Post
I've never been a fan of lvl cap increases, it's basically a way for devs to reset the entire game instead of building on what's already there.
Conversely I played EQ1, where they attempted to stop raising the level cap after 65 for several expansions. This created such a massive disparity between players due to the way progression was handled (vertical, basically like FFXIV except more tedious) that adding more AA points or gear was getting increasingly ludicrous, so they upped the cap.
Hell they actually had a real problem when content was too difficult for the playerbase because someone forgot to tell the encounter development team that they weren't raising the cap.
After that fiasco (and many others) it became common practice across the MMO industry to introduce level cap increases with expansions for games that warranted them.
And as for DAOC...Trials of Atlantis?