
Originally Posted by
Lemuria
Cliffhangers can work but only if you still have a satisfying conclusion to the core story you've been working through. Otherwise they're just a cheap hook to get you to buy the expansion. Sadly, this one is closer to the latter.
Agree is not that cliffhanger endings are bad, but the narrative and story cohesion has to lead to that cliffhanger.
There a serious lack of logic in the actions before and during the ending.
Spoilers ahead, read at your own risk:
-You are the Warrior of Light, you've killed primals, gods, empires, ancient machines....but you are captured by 3 random guards. Unless your toon is a complete idiot, you can figure out a set up and carve your way out with your sword/axe/lance.
- Not only that, every other Scion, Merlwyb, Kan-E, Raubahn are useless kids threatened by 5 armed guards and Teledji.
- Merlwyb and Kan-E watch Raubahn arm getting chopped and "they leave", that completely against their character, specially Merlwyb.
- Minfilia saying "Haydelin told to stay"....it's a big deux ex machina, or "we didn't had any idea" to make Minfilia dissapear.
- For this ending to also work, you shoudn't be able to enter Ul'dha or Mor Dhona freely again, or some guards should at least do something....but if you go there and talk to the NPCs everyone says they don't believe the story about you, so why are you looking for asylum in Ishgard then?
And also lets not forget the time paradox with Alberic, Ishgard Azure Dragoon and champion.....the same guy who hated you, fought you, pleaded to Nidhogg for power and you kill in the final DGN quest.
Now you find he's still alive, he doesn't hate you anymore and ohh yeah, fights against Nidhogg after asking him for power
Those are the things that make the ending not work, not the fact that it ends in a cliffhager