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  1. #1
    Player
    Aphel's Avatar
    Join Date
    Sep 2013
    Posts
    239
    Character
    Moon Kibbles
    World
    Tonberry
    Main Class
    Machinist Lv 60
    I don't know about you guys but this patch made almost every ability relevant now.

    Abilities that remove Frenzy
    Choco Esuna - Removal
    Choco Calm - Removes and gives you a TON of stamina (drawback being that it can be used only once unless refreshed). I remember restoring 100 stamina was equivalent to 1 stamina potion (~9%), so Calm III basically recovers 2 stamina potions' worth (!)
    Level Head - Prevents

    Abilities that remove Heavy
    Choco Esuna - Removal
    Choco Ease - Removes and gives you a crapload of stamina
    Heavy Resistance - Prevents

    Boosting Grav + Frenzy also affected the importance of Choco Reflect, and Choco Steal. There's greater emphasis on what items you should be leaving behind for your competitors. If anything, there's more viable ways to build your Choco now than ever before. Build it defensive, build it offensive. Budget your stamina so that you have spare for a stray Frenzy. Now that players can't sprint all the way, there's more importance in stats like Acceleration/Endurance.

    No, Head Start + Chocodash + W doesn't guarantee you a win now. If you intend to be in first place from start till end, you better pack a defensive cooldown of some sort.

    There's a ton of variety brought into Chocobo racing and I like it.

    Edit: Also if I'm not wrong, they really did lessen the probability of the first item being a beneficial (stamina/hero) item. So you can't sprint and pray anymore. A lot of players were doing this pre-patch and it was brainless and so hard to catch up. SE really did listen.
    (7)
    Last edited by Aphel; 04-01-2015 at 08:44 PM.

  2. #2
    Player
    JubjubTubs's Avatar
    Join Date
    Aug 2014
    Posts
    63
    Character
    Jubjub Tubs
    World
    Famfrit
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Aphel View Post

    There's a ton of variety brought into Chocobo racing and I like it.

    Edit: too long -snip-
    No, there is no variety. The frequency of gravi/water is so insane right now, the only real option is the 2 passive V resists. Why pluck around with being able to maybe remove with a calm/ease, or maybe time reflect right. 100% immunity, or bust.

    The Sprint-pray thing... such a simple fix, make the loot table on chests very low for the 1-2nd items rng'ing buffs. But they didn't do this. They did it on every slot in chests. So how do people catch up that have been beat down by too many red items now, when they are 0.00 or nearly derpin it along? Hope their gravi/waters they 90% likely going to get works? On these NPCs? Ha, laughable. Cause it will be NPCS, real ppl don't play.
    (0)