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  1. #21
    Player
    Feylie's Avatar
    Join Date
    Mar 2014
    Posts
    57
    Character
    Fey Ukita
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by DarkerOrange View Post
    FCoB also has phases where RNG is a factor (T10 P5, T11 P3, T12 P2), but that probably isn't a concern for the OP atm.
    Literally. Hardly any. It's so easy to manipulate every encounter in this game.
    (0)

  2. #22
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Feylie View Post
    Literally. Hardly any. It's so easy to manipulate every encounter in this game.
    Ehm, for some players even the smallest things that aren't predictable can be a problem. They try to anticipate a mechanic that is entirely reaction based (eg t10 cyclone, t11 tethers) and/or simply panic. However, I didn't get the impression the OP had final coil ambitions. The hardest (and entirely optional!) raids in the game are definitely not the place to be if one has trouble dodging.

    But this doesn't apply to content like Titan that the OP used as an example. Even in for example Shiva extreme, watching the boss for visual cues (spin = staff, straight up/down = sword) gives plenty of advance warning and from there it's all predictable. So yep, memorization's the way to go, for the most part. I think the only fights it won't help for is Mog ex and Lev ex?
    (0)

  3. #23
    Player
    DarkerOrange's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    349
    Character
    E'dok Edok
    World
    Masamune
    Main Class
    Ninja Lv 70
    Mog and Levi are still based on visual cues. You just need to zoom the camera out and practice looking around for the markers.
    (0)

  4. #24
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by DarkerOrange View Post
    Mog and Levi are still based on visual cues. You just need to zoom the camera out and practice looking around for the markers.
    Yeah, yeah, but more to the point: they're reactive mechanics. Hell, I've seen a lot of healers that can dodge just fine struggle with Thorn for a Loop.
    (0)

  5. #25
    Player
    CycLee's Avatar
    Join Date
    Dec 2014
    Posts
    61
    Character
    Neraida Mondzucker
    World
    Shiva
    Main Class
    Conjurer Lv 60
    I've noticed that if your framerate drops low, your character moves slower. I've noticed it as a friend rides with his mount in front of me and i could not keep up with him, despite running in a streight line. After i reduced grafics it became better, but i still notice it when encountering heaving ground animations. Pharos Sirius, the start for example. and.. well the plums from titan.

    As i have no truble, dodging any AoE unless i'm sleepy or just unattentive, the plums get me every time. in HM it's not that bad as i can stand seperated so i just take the damae of one plum - but till now i didnt even tried Titan Ex after seeing guides. at the moment i've no idea how i should finish my exprimals and it rly scratches on my healerego.
    (0)

  6. #26
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by CycLee View Post
    in HM it's not that bad as i can stand seperated so i just take the damae of one plum - but till now i didnt even tried Titan Ex after seeing guides. at the moment i've no idea how i should finish my exprimals and it rly scratches on my healerego.
    Titan Ex is very easy once you learn the dance, but eating plumes apart from others can cause problems there because of the double plumes in the last phase. Otherwise it's not as bad as people make it out to be unless lag is your enemy.
    (0)

  7. #27
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    There is a certain display lag so usually you need to be well outside of an aoe before the cast on it finishes. Because of this I would advise moving as soon as you see an indicator. Last moment avoidance just isnt possible in this game like it is in for example LoL or WoW.
    (1)

  8. #28
    Player radioactive_lego's Avatar
    Join Date
    Jun 2014
    Posts
    391
    Character
    Adulate Prose
    World
    Mateus
    Main Class
    Gladiator Lv 52
    Use sprint. TP is rather trivial to Healers.
    (1)

  9. #29
    Player
    DarkerOrange's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    349
    Character
    E'dok Edok
    World
    Masamune
    Main Class
    Ninja Lv 70
    and by rather trivial, you mean that sprint is literally the only use we have for it XD haha.
    (1)

  10. #30
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aeyis View Post
    There is a certain display lag so usually you need to be well outside of an aoe before the cast on it finishes.
    The mechanic to this is that "you're not allowed to delay"
    eg... if you see a cone AOE, and you're mid-cast, you are going to get hit, if you let your cast complete. However if you say... use Aero (which has an instant cast) after the AOE appears, you will also be hit, even if you've completely cleared the AOE range. The only way you avoid taking damage from AOE's is moving immediately when the AOE cast circle/cone/line appears, and "do not cross the streams"

    By "crossing the streams" I mean never walk into an AOE/hesitate/change direction. There's cases like the Ultima Weapon which you will see the line that it's going to fire, but if you're already walking in that direction you will still get hit by it, even if you completely clear it (eg with sprint)

    I suspect the way the game server evaluates a hit by AOE is by checking who "hasn't moved" more than X distance from the target point at the moment the cast starts, and then "hits" anyone who's hitbox is within X distance of the AOE target if they stopped moving (or started casting/attacking while inside the AOE.)
    (0)

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