


Ehm, for some players even the smallest things that aren't predictable can be a problem. They try to anticipate a mechanic that is entirely reaction based (eg t10 cyclone, t11 tethers) and/or simply panic. However, I didn't get the impression the OP had final coil ambitions. The hardest (and entirely optional!) raids in the game are definitely not the place to be if one has trouble dodging.
But this doesn't apply to content like Titan that the OP used as an example. Even in for example Shiva extreme, watching the boss for visual cues (spin = staff, straight up/down = sword) gives plenty of advance warning and from there it's all predictable. So yep, memorization's the way to go, for the most part. I think the only fights it won't help for is Mog ex and Lev ex?

Mog and Levi are still based on visual cues. You just need to zoom the camera out and practice looking around for the markers.



Yeah, yeah, but more to the point: they're reactive mechanics. Hell, I've seen a lot of healers that can dodge just fine struggle with Thorn for a Loop.
I've noticed that if your framerate drops low, your character moves slower. I've noticed it as a friend rides with his mount in front of me and i could not keep up with him, despite running in a streight line. After i reduced grafics it became better, but i still notice it when encountering heaving ground animations. Pharos Sirius, the start for example. and.. well the plums from titan.
As i have no truble, dodging any AoE unless i'm sleepy or just unattentive, the plums get me every time. in HM it's not that bad as i can stand seperated so i just take the damae of one plum - but till now i didnt even tried Titan Ex after seeing guides. at the moment i've no idea how i should finish my exprimals and it rly scratches on my healerego.



Titan Ex is very easy once you learn the dance, but eating plumes apart from others can cause problems there because of the double plumes in the last phase. Otherwise it's not as bad as people make it out to be unless lag is your enemy.



There is a certain display lag so usually you need to be well outside of an aoe before the cast on it finishes. Because of this I would advise moving as soon as you see an indicator. Last moment avoidance just isnt possible in this game like it is in for example LoL or WoW.
Use sprint. TP is rather trivial to Healers.

and by rather trivial, you mean that sprint is literally the only use we have for it XD haha.


The mechanic to this is that "you're not allowed to delay"
eg... if you see a cone AOE, and you're mid-cast, you are going to get hit, if you let your cast complete. However if you say... use Aero (which has an instant cast) after the AOE appears, you will also be hit, even if you've completely cleared the AOE range. The only way you avoid taking damage from AOE's is moving immediately when the AOE cast circle/cone/line appears, and "do not cross the streams"
By "crossing the streams" I mean never walk into an AOE/hesitate/change direction. There's cases like the Ultima Weapon which you will see the line that it's going to fire, but if you're already walking in that direction you will still get hit by it, even if you completely clear it (eg with sprint)
I suspect the way the game server evaluates a hit by AOE is by checking who "hasn't moved" more than X distance from the target point at the moment the cast starts, and then "hits" anyone who's hitbox is within X distance of the AOE target if they stopped moving (or started casting/attacking while inside the AOE.)
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