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  1. #161
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Jennestia View Post
    As they say, don't shoot the messenger -- Blame those who continually complain about everything for absolutely no reason. "Oh noes my AoE will hit a goat! Remove their curious nature SE!" Fixes come when they come, you can't plan it, because then if a delay happens, you have disgruntled people, hence why more and more companies (even outside of gaming) are now on a "when it's finished" mantra.
    I know, I know.. thus the lack of attack or so. I really was just making inquiries. I don't really expect a proper reply, it's a bit beyond a community rep's remit I fear - but it can't help asking, right? Besides, it'd be nice to see specific address for our other concerns, too; like the other remove behavior traits, for instance.
    (1)
    Last edited by Fensfield; 08-12-2011 at 07:41 AM.
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

  2. #162
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Bayohne View Post
    Discussed this with monster wrangler Matsui. Firstly, as I'm sure you're all aware, the reason that aldgoats and other monsters stopped coming closer was due to the fact that they would be tagged by player AoEs (and all the frustration that brought with it); we don't have plans to bring that aspect back. However, we would like to add more liveliness to monsters as you have been suggesting.
    Fantastic. People will complain about what has been removed already but the dev team should focus on simply making the system good, whether that means bringing back some old behavior (like eft sound aggro) or adding new ones in.

    Personally I'm glad to see the super curious behavior gone, sure you could manage it but you shouldn't have to. There are some AoE heavy classes like Marauder who start tossing out AoEs like crazy when in Steadfast. That quickly becomes very annoying for anyone trying to use their AoE moves on groups of monsters. It wasn't really adding anything constructive to the gameplay.

    However making monsters more lively by adding in different types of aggro, noticeable behavior patterns in battles with ways to exploit them and other general quirks I feel that would definitely help things.
    (3)

  3. #163
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Bayohne View Post
    Discussed this with monster wrangler Matsui. Firstly, as I'm sure you're all aware, the reason that aldgoats and other monsters stopped coming closer was due to the fact that they would be tagged by player AoEs (and all the frustration that brought with it); we don't have plans to bring that aspect back. However, we would like to add more liveliness to monsters as you have been suggesting.
    That's perfectly reasonable. Aldgoats can perhaps follow you around, but the moment you display any sign of aggression (draw weapon, etc), it runs off.

    Anyway... glad to see some Dev attention on this!
    (3)

  4. #164
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Dreadnought View Post
    the vast majority dont want curious monsters back. the vast majority want all of the other AI back, there is a difference.
    What other AI was there?

    I wouldn't mind the monsters that follow you around if they stood far enough back that they wouldnt get hit by AoE.

    Aggro is in every game, and it's still in this one, so I'm not sure what people are talking about there.
    (1)

  5. #165
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    I'd like to see some predatorial behavior from some monsters. More than just the I SEE YOU I KILL. Something along the lines of tracking scents or ambushing only characters that are alone. I always liked how Antlions would attack out of nowhere in ffxi- maybe something when a player is farther than 100 yalms from another PC, it lunges out of the ground or w/e and attacks.

    Also, rather than just getting rid of curious behavior why not just make it so whenever an aldgoat for example is hit by a single non-direct attack it runs away. But a second attack or any attack that is directed at the monster itself would make it return to aggressive behavior.
    (9)

  6. #166
    Player
    Ancinda's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    38
    Character
    Q'nhalki Aba
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Roaran View Post
    I'd like to see some predatorial behavior from some monsters. More than just the I SEE YOU I KILL. Something along the lines of tracking scents or ambushing only characters that are alone. I always liked how Antlions would attack out of nowhere in ffxi- maybe something when a player is farther than 100 yalms from another PC, it lunges out of the ground or w/e and attacks.

    Also, rather than just getting rid of curious behavior why not just make it so whenever an aldgoat for example is hit by a single non-direct attack it runs away. But a second attack or any attack that is directed at the monster itself would make it return to aggressive behavior.
    those are some good ideas
    (2)
    Quote Originally Posted by The Onion
    HOROSCOPES
    Now Including Aquarius!

    Everything you desire shall be yours this week, providing you do not under any circumstances read your horoscope.

  7. #167
    Player
    Petori's Avatar
    Join Date
    Mar 2011
    Posts
    409
    Character
    Livi Fi
    World
    Zodiark
    Main Class
    Machinist Lv 90
    If there would be 1 or 2 curious type following but not for long time then I would like it. But not 5+ goats or dodos gazing into my soul no matter what I do ><.
    (1)

  8. #168
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Alhanelem View Post
    What other AI was there?

    I wouldn't mind the monsters that follow you around if they stood far enough back that they wouldnt get hit by AoE.

    Aggro is in every game, and it's still in this one, so I'm not sure what people are talking about there.
    Feel free to read the OP to see what kinds of AI quirks many mobs have and what few were removed for no real reason. We still have no idea why efts instantly agro to sound no instead of searching for you, or why some monsters such as red crabs no longer try to warn you away before attacking.
    (3)

  9. #169
    Player
    Esk's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Bayohne View Post
    Discussed this with monster wrangler Matsui. Firstly, as I'm sure you're all aware, the reason that aldgoats and other monsters stopped coming closer was due to the fact that they would be tagged by player AoEs (and all the frustration that brought with it); we don't have plans to bring that aspect back. However, we would like to add more liveliness to monsters as you have been suggesting.
    So basically dumb people who couldn't play without just spamming attacks without looking at the situation removed something that was a good feature.. lovely

    It would be good if you could have them follow but keep a distance?
    It was a great feature that I'd love to see back in some form, even if it has to be worked on for those less well.. yeah...
    (7)

  10. #170
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Esk View Post
    So basically dumb people who couldn't play without just spamming attacks without looking at the situation removed something that was a good feature.. lovely

    It would be good if you could have them follow but keep a distance?
    It was a great feature that I'd love to see back in some form, even if it has to be worked on for those less well.. yeah...
    This is a very poor idea that was thrown around way too often before the curious enemies were taken out. AOE abilities are a large part of a lot of classes and it was idiotic to have 7 enemies right up your butt preventing you from playing efficiently and sometimes outright causing you to die during leves. It was especially bad for MRD because Steadfast affecting a lot of their moves changing their AOE. It was a gigantic pain in the ass no matter if you were a good or poor player.
    (3)

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