https://www.youtube.com/watch?v=iprEYOGk0DE
Sneaky SE hiding the samurai trailer in Type 0 ;o

https://www.youtube.com/watch?v=iprEYOGk0DE
Sneaky SE hiding the samurai trailer in Type 0 ;o

That would be one badass Samurai intro for an MMO.
looks like a peacock
I'd main it. I've been waiting for Sam since 1.x hoping it'll be in the next set of jobs released.

O.O
....I just got chills watching that.....
I would also like to play samurai in FFXIV.

tank#4 plz

I have a strong feeling that a new 4th Tank will be added soon either (Samurai, Defender, etc.) regardless of the name.
Our current 10 jobs system 'normal' breakdown for (Tanks/Healers/DPSs) is 18.2%/18.2%/63.3%, but actually there is far less Healers and even less Tanks.
if the new Jobs will be added the 'normal' breakdown will boost both Tanks and healers from 18.2% to 23.1% and reducing DPSs to 53.8%.
If it were to me add new jobs, I would add 1 Healer & 2 Tanks.
Yet considering that:
1. Heavensward is a new game that 'should' have starting classes/jobs, it is vital to add all three types to choose from.
2. Adding 2 Tanks will create a dilemma Tank1 vs. Tank2.
3. Keeping the 4th Tank to some later stage will breathe life into the game, thus more returning/new players will come to play the newest tank.
4. There is no need to dispatch two jobs for tanks, because -for some reason- is Thee Tank that should be played, while the Mechanist will have the same spree as Ninja.
if we assume 50% of current players will play the new jobs, that will assure that tanks will possibly be out of the "Adventurer in Need" in favour for Healers.
Last edited by Kuwaitum; 04-02-2015 at 04:36 PM. Reason: Adding more text





How is this relevant to FF14?
It looks more like a teaser for a sequel to Type 0, like all those KH secret trailer were.





Overall, that wouldn't change the numbers much though. Most people maining the new class would be career tanks anyway. Shifting from a PLD/WAR main to a DRK/SAM main doesn't do anything for the tank population.
More like 50% of players would level up the new jobs, then go back to their mains.if we assume 50% of current players will play the new jobs, that will assure that tanks will possibly be out of the "Adventurer in Need" in favour for Healers.
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