I don't think there's any point getting worked up over a dummy parse. They are all almost identical to each other, the only difference being gear and crits - the only thing they show is if you know the rotation or not.
I don't think there's any point getting worked up over a dummy parse. They are all almost identical to each other, the only difference being gear and crits - the only thing they show is if you know the rotation or not.
We've been going into last phase with both Kurama and I being at 480 DPS. I'd say that estimation is very spot on. Mind you, that's with a BLM aoeing, as well as we're at around 8:xx at that point, but still.Notice the BRD did 340 DPS with no deaths. That's probably a cheesed add phase where he went AFK for the whole add phase or something.
515 on DRG is really good if you had a 12~ minute run or less and everyone does very well in add phase. Gets less impressive as the fight gets longer and people slack in the add phase but will always be decent.
nevar enuff data
![]()
So, Determination is indeed affected by your Attack Power. If it weren't the case, then both of the charts would scale exactly the same, right? That's actually one thing I was going to test, but looks like you've already done it. I'm genuinely thinking Determination is a flat out damage modifier like how the Japanese do it.
There's just absolutely no reason for there to be WD + (WD*STR) + STR + (WD*DTR) + (STR*DTR) + DTR * Coefficient.
A million times simpler for it to be WD + (WD*STR) + STR * DTR * Coefficient, or something like that at least.
Also Sunny, are you going to do a similar test, but with WD?
EDIT:
X Weapon Damage = Base WD with a Broken Weapon. Currently testing to see whether it's 1 or 0.
![]()
Last edited by Dervy; 03-28-2015 at 02:51 AM.
I was trying to devise a formula for STR and DET at fixed WD (and specifically, the only WD that matters for BiS), and while it does appear it should be a*STR*DET + b*STR + c*DET + C due to how linear DET and STR seem to be in isolation, actually trying to solve for that has given me some iffy results (notice how those lines don't intersect near the same point numbers-wise even though it looks like they should eyeball-wise). Probably just needs tons more data points, so no WD testing for now. And really, doubling all this effort for a single different WD? aaaagggg.
In a practical sense, though, consider DET for DRG at i130 to be more like .45 than .33, but I don't actually know what. Calculating stat weights from actual damage seems reasonable if you don't mind that there may be significant error from a small number of samples.
How much did you do in t10? And what class? I pulled 611(monk) with being picked for last charge. And my highest t13 was 552(monk), but couple of deaths. Highest without deaths is 521.
What duration for 552? And while this isn't a negative thing, were you fed adds to keep up GL3?
Last edited by Sleigh; 03-28-2015 at 06:17 AM.
It's the influence Strength has on Damage, at 0 Weapon Damage. It assumes that with 0 Weapon Damage and 0 Strength, we'll do a base of 4.7483 damage. I believe the Japanese use 4.95, so it's rather close. So to calculate damage with 0 Weapon Damage, it'll be 0.0846*STR + 4.7483. I'm basically going through all of Valks and JP work with new datapoints as they never went above 500 STR for any of their tests.
EDIT: I cracked the 677 DPS parse. Dat Selene.
Last edited by Dervy; 03-28-2015 at 08:15 AM.
Player
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.