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  1. #5481
    Player
    Mibhas's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    136
    Character
    F'mibhas Hena
    World
    Odin
    Main Class
    Lancer Lv 80
    I don't think there's any point getting worked up over a dummy parse. They are all almost identical to each other, the only difference being gear and crits - the only thing they show is if you know the rotation or not.
    (0)

  2. #5482
    Player
    Odowla's Avatar
    Join Date
    Jan 2014
    Posts
    519
    Character
    Odowla Wetae
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Sleigh View Post
    Notice the BRD did 340 DPS with no deaths. That's probably a cheesed add phase where he went AFK for the whole add phase or something.

    515 on DRG is really good if you had a 12~ minute run or less and everyone does very well in add phase. Gets less impressive as the fight gets longer and people slack in the add phase but will always be decent.
    We've been going into last phase with both Kurama and I being at 480 DPS. I'd say that estimation is very spot on. Mind you, that's with a BLM aoeing, as well as we're at around 8:xx at that point, but still.
    (0)

  3. #5483
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    nevar enuff data

    (0)

  4. #5484
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    So, Determination is indeed affected by your Attack Power. If it weren't the case, then both of the charts would scale exactly the same, right? That's actually one thing I was going to test, but looks like you've already done it. I'm genuinely thinking Determination is a flat out damage modifier like how the Japanese do it.

    There's just absolutely no reason for there to be WD + (WD*STR) + STR + (WD*DTR) + (STR*DTR) + DTR * Coefficient.

    A million times simpler for it to be WD + (WD*STR) + STR * DTR * Coefficient, or something like that at least.

    Also Sunny, are you going to do a similar test, but with WD?

    EDIT:

    X Weapon Damage = Base WD with a Broken Weapon. Currently testing to see whether it's 1 or 0.

    (0)
    Last edited by Dervy; 03-28-2015 at 02:51 AM.

  5. #5485
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    I was trying to devise a formula for STR and DET at fixed WD (and specifically, the only WD that matters for BiS), and while it does appear it should be a*STR*DET + b*STR + c*DET + C due to how linear DET and STR seem to be in isolation, actually trying to solve for that has given me some iffy results (notice how those lines don't intersect near the same point numbers-wise even though it looks like they should eyeball-wise). Probably just needs tons more data points, so no WD testing for now. And really, doubling all this effort for a single different WD? aaaagggg.

    In a practical sense, though, consider DET for DRG at i130 to be more like .45 than .33, but I don't actually know what. Calculating stat weights from actual damage seems reasonable if you don't mind that there may be significant error from a small number of samples.
    (0)

  6. #5486
    Player
    Hakmatic's Avatar
    Join Date
    Feb 2014
    Posts
    320
    Character
    Hak Matic
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Odowla View Post
    Its impressive because it actually takes a /really/ good run, or being cheesed. The best run I've had is a 500, with a death, and I have the highest NA run on t10 and had the highest on t11 for a week or so. T13 varies so much that it pisses me off.
    How much did you do in t10? And what class? I pulled 611(monk) with being picked for last charge. And my highest t13 was 552(monk), but couple of deaths. Highest without deaths is 521.
    (0)

  7. #5487
    Player
    Spayd's Avatar
    Join Date
    Dec 2014
    Posts
    75
    Character
    Lillianne Nelligan
    World
    Gilgamesh
    Main Class
    Dragoon Lv 64
    Quote Originally Posted by Dervy View Post
    snip
    In normal people language, what does it means exactly? I can't understand anything @_@ Please translate ._.
    (1)

  8. #5488
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Hakmatic View Post
    How much did you do in t10? And what class? I pulled 611(monk) with being picked for last charge. And my highest t13 was 552(monk), but couple of deaths. Highest without deaths is 521.
    What duration for 552? And while this isn't a negative thing, were you fed adds to keep up GL3?
    (0)
    Last edited by Sleigh; 03-28-2015 at 06:17 AM.

  9. #5489
    Player
    Hakmatic's Avatar
    Join Date
    Feb 2014
    Posts
    320
    Character
    Hak Matic
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Sleigh View Post
    What duration for 552? And while this isn't a negative thing, were you fed adds to keep up GL3?
    Not sure at work, ill look when I get home. Around 12 mins if I remember correctly. And I wish I got adds to keep gl3, even with deaths it melts lol.
    (0)

  10. #5490
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Spayd View Post
    In normal people language, what does it means exactly? I can't understand anything @_@ Please translate ._.
    It's the influence Strength has on Damage, at 0 Weapon Damage. It assumes that with 0 Weapon Damage and 0 Strength, we'll do a base of 4.7483 damage. I believe the Japanese use 4.95, so it's rather close. So to calculate damage with 0 Weapon Damage, it'll be 0.0846*STR + 4.7483. I'm basically going through all of Valks and JP work with new datapoints as they never went above 500 STR for any of their tests.

    EDIT: I cracked the 677 DPS parse. Dat Selene.
    (1)
    Last edited by Dervy; 03-28-2015 at 08:15 AM.

  11. 03-28-2015 08:41 AM

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