That is how I see it.
Every skill in the game fits into one of a few categories.
Curative (Increases Health or removes ailments)
Defensive (Increases defense or grants an immunity to some negative action)
Offensive (Deals direct physical damage of some kind)
Elemental (Deals magic damage of some kind)
Enfeeling (Leaves a negative status on an enemy)
Atleast as far as I can tell they fit into those or a mix of them. So if you gave classes of stats to classes of skills it would be something like the following with Order of Importance.
Curative = Mind, Healing Effectiveness, Piety, Intellegence, HP, MP, Magic Defense
Defensive = Vitality, HP, Defense, Block, Parry, Piety, MP, Magic Defense
Offensive = Strength, Dexterity, Attack Power, Accuracy, Weapon Skill Damage, Evasion, HP
Elemental = Intellegence, Piety, MP, Elemental Effectiveness, Magic Defense, Evasion, HP
Enfeebling = MP, Piety, Intelligence, DoT/Status Effectiveness, Magic Defense, HP, Defense
Skills that are a Mix, Like say Red Lotus Blade (Offensive + Elemental) would get some from both so RLB might get +2 Str, +1 Fire Affinity, + 1 Evasion +5 MP.



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