We've already discussed this, No thank you!




We've already discussed this, No thank you!





When was RMT strictly related to third parties? As far as I was aware it is real money trading - which if not clear enough I thought was trading real money for in game currency, so these systems by their nature will /never/ be able to "kill" RMT. They themselves make an RMT permissible system.
Also when you add competition, unless utterly impossible to compete against, generally you just make things better for the consumer and still will not remove both selling parties. Basically you've made more RMT and made it cheaper as well (demand will rise), people who already did RMT will do it and people who didn't feel comfortable will do it now too. Also you can cause localized inflation bubbles (or all together depending on gil faucets and sinks - if the system somehow drove people to generate more gill to be part of the system, it could do it globally but most likely locally instead), as desirable products will be a walletsworth away and no longer be as strictly driven by in game time (if you want something you can RMT, which will change the perspective willing offer and sellers will respond by raising prices - since as you've seen in many mobile apps, there be whales and they don't like their real money). Real world profits may be driven in different directions (some of RMT's going to SE now) but it can't kill what it already is. Reality of the system is being able to buy your power without playing the game and being able to buy your game time without using your real money (which can be seen as a benefit sure, but the PR spin people put on this system is dishonest imo).
Just an aside even if third party RMT makes less money do not expect that to magically remove your /tells, the cost to set up a bot and abuse credit card disputes is insignificant (or depending on server could easily warrant a legitimate account, since disputes route could run dry, though they also hack accounts for spam and gil - which is also inexpensive).
Last edited by Shougun; 03-27-2015 at 01:25 AM.

My solution is for SE to 'open' up a gil selling website & undercut all the competition & then ban everyone that buys gil.
Then maybe after the buyers are banned the demand for buying gil will diminish and the RMT will too.
Without demand there is no need for supply.




Never received a "Buy isk at isksellers.com 1bil isk = $5" message in Eve.
Last edited by Jandor; 03-27-2015 at 01:51 AM.
There are ways they can discourage RMT activities but it comes down to effecting the locks set in place in dungeons. One thing that appears to be common practice for RMT is to use BLM bots to do dungeons and be in a spot where they can't be targeted, they then kill x mob and gain gil, bypass bosses and just kill kill by stacking the mobs and spamming their spells.
One simple bypass of this would be to have it where a DF party that doesn't follow the tank/healer/DD/DD dynamic can not get gil off mobs.
Ask yourself, how many legit players would this affect? Are there really legit players who do dungeons with unique party setups just to obtain gil from the mobs? Are there players that say "Hey I could really use some gil let's go full DD and run through a dungeon?" No. So by removing gil as a reward when a Duty is setup in said fashion RMT would no longer be able to have 4 BLM party spam for gil. it would decrease their strength by 50% at least and just make things take double the time to accomplish but it would still hinder their progress by 50% which is better than nothing.
2nd lock they could place is have it where gil does not drop off mobs past x boss since RMT seem to skip bosses by forcing them to fight the boss in order to get gil from the mobs in the 2nd/3rd part of the dungeon it will again slow them down and discourage them further from this practice.
Looking back the 1st process only effects players from earning gil in a dungeon if they decide to use a setup that isn't Tank/Healer/DD/DD but again for a legit player there isn't a lot of gil to be made within dungeons, the only reason why gil can be made with such ease by RMT is because of the tactics they use, so for players it wouldn't effect them to miss out of some gil.
2nd one would not effect the player in the slightest and just add in an anti-cheat factor that forces RMT to face off against bosses in order to obtain gil from the mobs after, of course they could in essence bypass this if they leave after first set of mobs but again it just makes things more troublesome for them because by applying the above you do the following.
Weaken their dmg potential by 50%
Force them to kill bosses in order to obtain gil or
Cut their dungeon exploits by 33% (since they can only do 1/3 of dungeon before reaching boss thus being forced to leave and re-enter)
The solution is to actually ban the RMT companies and botters that we report for over 6+ months. That is Square-Enix's burden, not the community's.
video games are bad

Oh really? Then I guess all those isk selling sites are kept running from word of mouth. Been a while since I bothered with Eve, nor do I know when you play(ed), but I can say for a fact it didnt change squat in Wildstar. Regardless, a game time token like PLEX or CREDD isnt specifically aimed at RMT spam (theoretically) but the business itself. A quick google search and youll see gold selling in Eve is very much alive. Not to mention how Eve is a very different game than Wildstar and FFXIV. Even if PLEX would have successfully killed Eve's gold selling market, I would say Wildstars results would be much more accurate to predicting the results for FFXIV.
Look, gold sellers can not only sell for less but hey offer different amounts of gold. The more you buy the cheaper it gets. If you dont need $20 worth of gold, they also offer $5... $10... what ever. You might think "oh but the risk" ... what risk? Sure, there is a risk, but just how high is it? Bots and spammers are always being reported, yet it takes months before they disappear if ever. Just how risky do you think it is for the gold buyer (an otherwise paying customer) vs a botter or RMT spam whose more than likely is on a stolen account?


SOE, now Daystar something-or-other, implemented a feature like this a few years back in EQ & EQ 2 as an attempt to strike at RMT (& those selling invalid game time codes for platinum). It hasn't been as successful as they were expecting as it, instead, only encouraged the use of RMT services.
I LIKE the fence. I get 2 groups to laugh at then.


If they want to look at an example on Economy balancing with an item shop they should really take a look at Guild Wars 2, they use a fluctuating system, where you can turn Gold into Gems, but the conversion rate depends on the over all Gold to the overall Gems in circulation. They should do the same thing.
Change the dollars in the Item Shop to Crysta only (just like you can buy Gems for real dollars for a fixed amount you could do the same with Crysta). Then you can either use the Crysta in the Item Shop OR exchange Crystal for Gil in a fluctuating amount based on how much Crysta there is to Gil. Also, you would be able to trade Gil for Crysta as well, of course it would fluctuate based on the reasons above.

The only true solution is to ban the country they're from in accessing the US/EU servers. Ex: Chinese players only play on Chinese servers.('Cause cmon, we know the RMT are Chinese.)
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I LIKE the fence. I get 2 groups to laugh at then.


