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  1. #71
    Player
    ShadowYomi's Avatar
    Join Date
    Jul 2014
    Posts
    176
    Character
    Yomi Erebus
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Would parry be viable or broken if the amount of damage it mitigated got reflected back to what ever hit you?
    (0)

  2. #72
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by ShadowYomi View Post
    Would parry be viable or broken if the amount of damage it mitigated got reflected back to what ever hit you?
    totally, utterly broken. Though nice
    (0)

  3. #73
    Player
    Riyos's Avatar
    Join Date
    Oct 2013
    Posts
    133
    Character
    Akio Sakiro
    World
    Shiva
    Main Class
    Marauder Lv 60
    Not only broken but nonsense too
    If it reflecet a % of parried damage it would be slightly better, but still nonsense
    (0)

  4. #74
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by ShadowYomi View Post
    Would parry be viable or broken if the amount of damage it mitigated got reflected back to what ever hit you?
    It would definitely make Vengeance a lot less unique if you gave it to Paladin.

    I could see Warrior getting a skill to do something like this at 60 cap, though.
    (0)

  5. #75
    Player
    ShadowYomi's Avatar
    Join Date
    Jul 2014
    Posts
    176
    Character
    Yomi Erebus
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Yeah I forgot about vengeance and I suppose maybe a flat 5% of what was parried would be more balanced.Or make it a trait or proc that occurs when in defiance at the new level cap.
    (0)

  6. #76
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    They would never tie a to damage reflect ability to the damage you take, only to your stats (like vengeance 50 potency) for balance.

    But I would love if war got a reflect based on monster damage. Be op as hell. Use no buffs for max damage taken (and returned), pop holmgang. "Oh bahamut? Here, I'll just holmgang and reflect 30k damage ahk morn to finish him off."

    Any reflect will be based on out stats or things get stupid very fast.
    (0)

  7. #77
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Izsha View Post
    They would never tie a to damage reflect ability to the damage you take, only to your stats (like vengeance 50 potency) for balance.

    But I would love if war got a reflect based on monster damage. Be op as hell. Use no buffs for max damage taken (and returned), pop holmgang. "Oh bahamut? Here, I'll just holmgang and reflect 30k damage ahk morn to finish him off."

    Any reflect will be based on out stats or things get stupid very fast.

    I agree they would more then likely put a fixed reflect.

    The other option would be a percent reflect, like 10% of incoming damage is reflected back on the monster. Make it physical attacks only and they can plan around it.

    In FFXI the spell reprisal would reflect a % of damage up to a maximum, which would also work. Like 25% damage taken is reflected up to 1000 total damage. So even if you were hit for 8k the reflect would cap at 1000.
    (0)

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