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  1. #41
    Player
    NinjaTaru72's Avatar
    Join Date
    Feb 2014
    Posts
    857
    Character
    Alessa Ravachi
    World
    Mateus
    Main Class
    Samurai Lv 80
    I skipped most of the posts sp sorry if this has been said but


    "the true spirit of the dark knight resides in those that call themselves dragoon. For you know the pain, and glory, that dark knight once knew in XI "

    As the being said. Tell the dirt I say hello, and that I'm sorry I don't spend much time with it, but as a sch it's against my nature.
    (0)

  2. #42
    Player
    Mugiawara's Avatar
    Join Date
    Jul 2014
    Posts
    1,460
    Character
    Yoku Dekimashita
    World
    Faerie
    Main Class
    Astrologian Lv 81
    I see more DRG's dying than NIN's.
    Had 2 floor loving DRG's in CT yesterday.
    Played DRG myself, it's kinda hard to evade those AoE's at times.
    [The hell I suffered from Cutter's Cry Chrimera...]
    I would think less derp Nin's because of their speed. Elusive jump doesn't seem to help much.
    --
    No comment on MNK's because they are a rare sight for me to see. I rarely ever see Mnk's.
    (0)
    Last edited by Mugiawara; 03-25-2015 at 06:34 AM.

  3. #43
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Mugiawara View Post
    I would think less derp Nin's because of their speed. Elusive jump doesn't seem to help much.
    Well, that might be just because their twin jump skill only enables when the enemy's HP is under 20%... if that werent the case you'd see them tagging along more often :/

    Those Jumping locks are a pain... but its more a matter of timing... and some luck.
    (0)

  4. #44
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    With the "tightness" of more of the critical trials (arena size) in this game they should reconsider the mechanics of Elusive Jump. Honestly it should be a 2 second departure from the arena itself (upwards), your character disappears and you avoid all incoming damage save for certain mechanics (like Primals' big "finisher" moves: Diamond Dust, Shin-Zantetsuken, Hellfire/Inferno(whatever they are calling it), etc etc)

    It would allow the move to be used more than just as a movement tool to get closer to the boss or next target (as I tend to use it for as it works best like that).
    (0)

  5. #45
    Player
    TriksteR's Avatar
    Join Date
    Aug 2013
    Location
    N/A
    Posts
    105
    Character
    Vin Delacroix
    World
    Siren
    Main Class
    Blacksmith Lv 60
    You forgot the ''Dying is part of the dragoon's rotation!", OP.
    (2)

  6. #46
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Quote Originally Posted by OMEGA_HACK View Post
    With the "tightness" of more of the critical trials (arena size) in this game they should reconsider the mechanics of Elusive Jump. Honestly it should be a 2 second departure from the arena itself (upwards), your character disappears and you avoid all incoming damage save for certain mechanics (like Primals' big "finisher" moves: Diamond Dust, Shin-Zantetsuken, Hellfire/Inferno(whatever they are calling it), etc etc)

    It would allow the move to be used more than just as a movement tool to get closer to the boss or next target (as I tend to use it for as it works best like that).
    Sadly, just like Shukuchi or Aetherial Manipulation, you are considered as standing in point A, until animation ends in point B and anything that hits point A will hit you even if you are no longer into the AoE :|

    At least they should make it so you are already considered in point B when the skill started...
    (0)

  7. #47
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Mugiawara View Post
    I see more DRG's dying than NIN's.
    they're neck and neck for me
    Had 2 floor loving DRG's in CT yesterday.
    everyone loves CT's floor, tastes like candy.
    Played DRG myself, it's kinda hard to evade those AoE's at times.
    its as hard as it is with any other class.
    [The hell I suffered from Cutter's Cry Chrimera...]
    I would think less derp Nin's because of their speed. Elusive jump doesn't seem to help much.
    elusive jump has saved my rear more times that i can count. also its gotten me killed from misclicks. a lot.
    --
    No comment on MNK's because they are a rare sight for me to see. I rarely ever see Mnk's.
    rebuttals in red
    (0)

  8. #48
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    Its not a matter of moving fast enough, I can time that fine, but sometime you CANNOT use the ability to get out of danger because you will either A) fall off the arena edge or B) be consumed by the arena's deadly Auto-death mechanic. However, there IS in the game an INVINCIBILITY buff in the game, if they were to change it, they could apply a 2 second invincibility on the dragoon (you disappear on screen) and they also apply a 3-4 second non-removable stun (so you cannot perform any actions or auto-attack while in the air) on the Dragoon. By doing this the dragoon eludes the damage and cannot completed ignore the mechanics, there is a slight delay debuff with the stun to prevent it from becoming the main way of dodging mechanics.

    If that method is not feasible they should at least let us choose the distance we leap back because its like 15 yalms or some crazy nonsense of distance covered.
    (0)

  9. #49
    Player
    Mugiawara's Avatar
    Join Date
    Jul 2014
    Posts
    1,460
    Character
    Yoku Dekimashita
    World
    Faerie
    Main Class
    Astrologian Lv 81
    Quote Originally Posted by saber_alter View Post
    rebuttals in red
    Played DRG myself, it's kinda hard to evade those AoE's at times.
    its as hard as it is with any other class.

    I play SCH, BRD and DRG [I'm not really into it as much as I use to, then again I'm 48. It's gotten boring...]

    SCH: Very easy to see AoE's as healer, personally because I'm so far away and not into a cluster fook of AoE's/Skills/trying to do rotations but all
    I'm looking at is peoples HP and the battle with my peripheral's.
    Bard: Same thing applies, doing damage far away, looking at peoples MP see what they need, looking at my rotations but best of all I have mobility to get out in time.
    I cannot do that with DRG. It's harder for me. So yup, that's why
    every time I try to dodge or leave out of an AoE, it's super fast and I'm stuck lol. I think EJ saved me like twice. I'm trying to rely
    on myself and not the damn jump lol. I remember jumping back into AoE's as a bard. xD! My awareness was shot.
    I'm scared to continue any further and salute our fallen Drg's for their work, it's tough.
    (1)
    Last edited by Mugiawara; 03-25-2015 at 07:18 AM.

  10. #50
    Player
    Mahri's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    989
    Character
    Maral Malaguld
    World
    Faerie
    Main Class
    Scholar Lv 100
    Stop thinking about how other people feel about your class.

    Play it if you like it. There is no wrong class choice.
    (6)

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