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  1. #21
    Player
    LandricFrey's Avatar
    Join Date
    Aug 2013
    Posts
    277
    Character
    Landric Frey
    World
    Goblin
    Main Class
    Red Mage Lv 90
    I remember all of the DRG jokes about them dying so much. I believe they got a survivability buff and now its always NIN who are are taking the dirt naps, at least that's who I'm always rezing. I like DRG; they look cool and show style while fighting. Then again, I'm not running endgame content, and don't know if their dmg output is 1% lower than the other DPS, making them blatantly and relentlessly inferior. :P
    (0)

  2. #22
    Player
    axemtitanium's Avatar
    Join Date
    Jul 2012
    Posts
    991
    Character
    Titania Basilikos
    World
    Hyperion
    Main Class
    Thaumaturge Lv 100
    It is well documented that post-buff, DRG+NIN is the highest raid damage composition in a two melee party (assuming there will be a bard to benefit from Disembowel). It is higher damage than even MNK+MNK which was the previous highest damage composition. The DRG buff broke the balance between the three melee classes. DRG does more damage than MNK and with less effort and less danger to boot. Maintaining GL3 for MNK is an optimization problem that the ENTIRE raid has to bend over backwards to accomplish in exchange for the highest single target DPS in the game. Now DRG handily out-damages MNK without having to worry about maintaining stacks. Currently, the only reason to bring a MNK is for Dragon Kick int debuff, for which there is no content in the game where it is still necessary at ilv 130.
    (3)

  3. #23
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    You're talking about a job that wears black plate armor with spikes, wields an abnormally large spear, and has the word "dragon" in its name. It's just one of those "cool" factor jobs like Ninja that are notorious for attracting all sorts of bad players.

    Don't worry though, Dark Knight will suffer the same fate. Only difference is that there will be much more rage since bad DRKs will cause the whole party to kiss the dirt.
    (6)

  4. #24
    Player
    aisustrong's Avatar
    Join Date
    Dec 2014
    Location
    limsa
    Posts
    407
    Character
    Aisu Strong
    World
    Ultros
    Main Class
    Marauder Lv 60
    Quote Originally Posted by axemtitanium View Post
    It is well documented that post-buff, DRG+NIN is the highest raid damage composition in a two melee party (assuming there will be a bard to benefit from Disembowel). It is higher damage than even MNK+MNK which was the previous highest damage composition. The DRG buff broke the balance between the three melee classes. DRG does more damage than MNK and with less effort and less danger to boot. Maintaining GL3 for MNK is an optimization problem that the ENTIRE raid has to bend over backwards to accomplish in exchange for the highest single target DPS in the game. Now DRG handily out-damages MNK without having to worry about maintaining stacks. Currently, the only reason to bring a MNK is for Dragon Kick int debuff, for which there is no content in the game where it is still necessary at ilv 130.
    poking things in the butt is the new punching things in the butt
    (0)

  5. #25
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Funnily enough, most end-all groups I see switch between mnk and nin, always keeping a Drg. Some groups think nin is better than mnk (easier to play and goad), others mnk > nin (more DPS, mantra, Dragon kick); but they always seem to have that Drg for dependable damage and disembowel (cause very few leave town without a brd)
    (3)

  6. #26
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by axemtitanium View Post
    It is well documented that post-buff, DRG+NIN is the highest raid damage composition in a two melee party (assuming there will be a bard to benefit from Disembowel).
    You say it's well documented? Do you have links by chance?
    (0)

  7. #27
    Player
    Elusana_Celah's Avatar
    Join Date
    Dec 2014
    Posts
    563
    Character
    N'ico Yazawa
    World
    Twintania
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by PArcher View Post
    Funnily enough, most end-all groups I see switch between mnk and nin, always keeping a Drg. Some groups think nin is better than mnk (easier to play and goad), others mnk > nin (more DPS, mantra, Dragon kick); but they always seem to have that Drg for dependable damage and disembowel (cause very few leave town without a brd)
    This kind of class analyzing always makes me have a hearty laugh. Groups care too much about perfect class optimization even if it doesn't really matter as long as the players are good then you can win anyways lol.
    (1)

  8. #28
    Player
    TruebladeNuke's Avatar
    Join Date
    Feb 2015
    Location
    Mist, in a mercenary HQ
    Posts
    412
    Character
    Felicia Meracle
    World
    Leviathan
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Mercutial View Post
    My experience with DRG's is such that the bad ones are REALLY bad... but the good ones are some of the best players on my server. Leads me to believe that it is obviously one of the most difficult classes, but probably the most rewarding. I have nothing but mad respect for the DRG's that own the deeps charts.
    One of my FC members pulled this off during a run we did together in WoD. He's trying to get DRG and BLM gear from WoD, so he went in as a DRG. I went in as a MNK as I'm trying to get MNK and NIN gear from WoD. (For the record, my DRG is getting buffed from the Poetics gear, like my Tank classes are)

    During the battle against Cloud of Darkness, my FC member nearly got her aggro once just from hitting her so hard as said DRG. Used evasive jump to lose that aggro. Moments later, he got it back anyway and died for it. I followed suit, as I somehow stole her aggro from MNKing her too hard apparently. I just looked over at my FC member and typed in chat "Well, at least you know we're doing our job as DPS if we somehow managed to steal aggro."

    I do wonder what the Tanks were thinking in round 1 though against her. Were they too busy doing other things or something or just simply not trying hard enough to maintain aggro? Round 2 went way better, as a Tank actually held her aggro the whole time in round 2.

    As for the loldrg joke... people already stated why those jokes were flying around. Personally, even though DRG is my #1 go to melee DPS class, I still just kinda roll with it.
    (0)

  9. 03-25-2015 03:38 AM
    Reason
    My computer ate the rest of my post...

  10. #29
    Player
    Decrith's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    178
    Character
    Ruby Corona
    World
    Tonberry
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Eidolon View Post
    You say it's well documented? Do you have links by chance?
    It's a bit misleading but, because of how high the burst damage of a DRG + NIN comp is, fights phase faster and thus making the fight shorter, and dps higher (shorter fight duration = more burst = more dps). A MNK's dps, while definitely stronger, takes a while to reach that point.
    (1)

  11. #30
    Player
    kehn's Avatar
    Join Date
    Sep 2013
    Posts
    92
    Character
    Kehn Son'kur
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Monk is the hardest class to play efficiently in this game. there are no bad mnks pushing better numbers than great drg im calling bs on that
    now, both playing at their best is a different story... a good mnk will likely win. but is very hard to be a good mnk
    (0)
    Last edited by kehn; 03-25-2015 at 03:58 AM.

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