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  1. #1
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by axemtitanium View Post
    It is well documented that post-buff, DRG+NIN is the highest raid damage composition in a two melee party (assuming there will be a bard to benefit from Disembowel).
    You say it's well documented? Do you have links by chance?
    (0)

  2. #2
    Player
    Decrith's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    178
    Character
    Ruby Corona
    World
    Tonberry
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Eidolon View Post
    You say it's well documented? Do you have links by chance?
    It's a bit misleading but, because of how high the burst damage of a DRG + NIN comp is, fights phase faster and thus making the fight shorter, and dps higher (shorter fight duration = more burst = more dps). A MNK's dps, while definitely stronger, takes a while to reach that point.
    (1)

  3. #3
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Eidolon View Post
    You say it's well documented? Do you have links by chance?
    it's pretty simple to think about. MNK stacks get eaten during phase changes or mechanics and they have to earn them back (our team's mnk always sighs when he loses his stacks due to Charge in t10) which means lower DPS during that time. DRG and NIN don't have this issue in addition to having fewer restrictions on positionals.
    So it becomes less "this combination creates the highest DPS!" and more "This combination gets gimped less by mechanics and thus has better DPS"
    (5)

  4. #4
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by kyuven View Post
    it's pretty simple to think about. MNK stacks get eaten during phase changes or mechanics and they have to earn them back (our team's mnk always sighs when he loses his stacks due to Charge in t10) which means lower DPS during that time. DRG and NIN don't have this issue in addition to having fewer restrictions on positionals.
    "Thinking about it" and "Documenting it" are quite the different thing, though. One sounds very much so like a fact, the other is unfortunately your opinion.

    For example: You shouldn't be losing stacks on wild charge, if you know how to do your DPS in that phase (unless you get chosen for wild charge? Then you lose stacks I think. Not sure.)

    Honestly, when looking at DPS, I tend to look more at ideal circumstances than at the outliers where the DPS falls due to a mechanic. Anyone will fall due to mechanicsDPS. I'd love some good documentation if you got it showing some actual math, though. ^_^
    (0)
    Last edited by Eidolon; 03-25-2015 at 04:39 AM. Reason: heh. "Anyone will fall due to DPS" derp.

  5. #5
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Eidolon View Post
    For example: You shouldn't be losing stacks on wild charge, if you know how to do your DPS in that phase (unless you get chosen for wild charge? Then you lose stacks I think. Not sure.)
    You can still save your stacks if you have shoulder tackle
    (1)