People should really work on getting rid of this wrong idea that Tank DPS isn't important.Oh sheet, OP were about oaths...
I think they are fine as is. On tank swap situations I just "prepare" the correct one and lose the few seconds that may be used for dps, but my dps is really not needed for the fight, it is just a bonus but not required. Yes more dps always welcome but not my duty there and a failing dps check will hardly be my fault.
Especially when they are playing tank themselves.


Tank DPS is important, but it's better to hold off a bit than screwing a tank swap.
Actually all encounters are balanced with the additional tank dps in mind.
You certainly arent the main one responsible for dps but if you do significantly less dps than a normal tank you are definitely hurting your team in stuff like coil.

It makes me sad to watch Tanks fight over MT and not deal with the OT duties but hey that's why we call them Troll Tower but I think this post is pretty much decided No changes required. ChaozK what would you consider good dps cus I seen some tanks rocking under 6k hp going all Str and I recently moved my points over to STR cus PLD with over 9k HP was a waste IMO
Huh? No. Cooldown's for those instant casts are often the case. Such as WAR with a 20 saecond cooldown, and with Bard - each cooldown they use, has a cooldown... Their skills, which are for DPS, are really the only ones without a cooldown (And even bloodletter has a CD, so... moot point?)
There is not a SINGLE off-GCD skill in the game that has no cooldown. Because it would just be rediculous and you'd spam it every time if you dont' have something else to use in its place.
This might be a situation of YMMV in that case. I do it often and I don't lose threat. But it might be that upper-geared BLM's will rip threat easier, or that your gear might just not be as strong as theirs (I do't know how well your geared, my appologies) : But if you're assuming gear is equal, your threat will easily be above a BLM's.It works only on the paper, but have no real world[ application.
It seems odd to me that the paladin class is not the heal class but the cooldown class. Feels like they got warrior and paladin the wrong way round.
Perhaps they could make a set percentage of your strength convert to mind when under shield oath then at least cure would have some use.
Bring it off the global cooldown but give it a large TP cost so it can't be spammed.I'd personally like to see PLD's stun be an OGCD. The WAR's stun is OGCD (and I honestly think the cooldown is ridiculous), but I am embarrassed to admit how many times I have failed to stun when I play my derpPLD (any melee/BLM who have run Lost City of Amdapor with me is crying right now, LOL).
It is. Infact I'd rather they get rid of sword oath entirely. Give us Shield oath at 30 instead.
Thats a tough question to answer with a general number because tank dps is highly dependant on your duties in each individual encounter and how much str you use.It makes me sad to watch Tanks fight over MT and not deal with the OT duties but hey that's why we call them Troll Tower but I think this post is pretty much decided No changes required. ChaozK what would you consider good dps cus I seen some tanks rocking under 6k hp going all Str and I recently moved my points over to STR cus PLD with over 9k HP was a waste IMO
Going all out max str and no tank stance its possible to break 400 dps on a training dummie.



I'd say you'd need to at the very least be above 140 dps in all circumstances with an i115+ weapon as a PLD. (VIT based, all VIT)
You can go anywhere from 230 to 330 as a WAR though

Initial thread about wanting Paladins to have their Oaths out of GCD, ends up in an all out tanking tool with some people throwing an opinion without full knowledge or neglecting some things.
1. To those saying "Be happy PLDs get 2 stances" you seem to forget that warriors have something called "Maim" that grants them 20% more damage, almost fully neglecting for starters their damage reduction from Defiance, making them able to have 2 "stances" up all the time, whereas PLDs get only 1.
2. Shield Bash will drain 1/10 of your total TP, so if you spam that for "infinite" stuns, you'll run out of TP before you know it, and unlike WARs, PLDs lack anything but flash to "regen" TP in combat, where WARs can use their Wrath abilities and Flash or Berserk's pacification (if not dispelled). And about Shield Bash having 110 potency while Brutal Swing only having 100, read point 1.
Both jobs play in a different way, but I as both a PLD and a WAR would thank what the initial post was about, removing GCD from the Oaths (and maybe their MP cost).



oh dear... Maim is nothing like what you think it is. Firstly, while under Defiance, you only recover 15% of your damage with maim. That ends at 90% damage for WAR, 80% for PLD. That's intentional.1. To those saying "Be happy PLDs get 2 stances" you seem to forget that warriors have something called "Maim" that grants them 20% more damage, almost fully neglecting for starters their damage reduction from Defiance, making them able to have 2 "stances" up all the time, whereas PLDs get only 1.
Also please, there is no danger when stance dancing as a PLD (you break a combo, at most), while WARs have to sacrifice a chunk of their HPs they may need immediately, making it dangerous to swap in many situations unless your healers are prepared and used to it.
It's simple.. PLDs get it easy with no threat => breaks combo, on GCD
WARs can actually be endangered when they use it => OGCD.
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