You guys are missing one part though. Duty Finders aren't exactly within the server, so any data inside the duty finder will be lost when going back to your respective servers. (At least that what I imagine is holding them back)
You guys are missing one part though. Duty Finders aren't exactly within the server, so any data inside the duty finder will be lost when going back to your respective servers. (At least that what I imagine is holding them back)
Well, I was certainly right about this tournaments rule. Its completely impossible to get anywhere near the cheaters this time around.
Before I decided ''well to hell with that'' I had myself a lovely match of a 3x 1* 2x 2* deck against a deck composed of a 4*, 2x 3*, 2x 2* and a single 1* The ironic part is that my opponent was bad enough that I managed to draw against him.
So I went to go at Elmer, well suffice it to say that his deck is a ways more difficult then Landanels or Rowenas if he has the random rule.
Even without all the cheating going on, just who exactly at SE decided to use Random as a tournament rule?
Did you forget the part where if it's not fun you are not doing it right?
Yeah, not too happy about the random rule here either. NPCs actually totally ignore the rule from what I've seen (posted about it in the bug section). I don't mean they have a small card pool - I mean they literally ignore it. Order + Random = same cards every time in the same order. So, this basically forces us to play vs people, and given how totally random the decks are, you can just get so unlucky you have zero chance to win.
I'm feeling forced into win trading here just for the wins toward Shantotto. I don't care about winning the tourney, I just want some wins toward the achievement. Last time, I was able to get a bunch from Elmer and was totally okay with it (my ending score was 1337, which was also awesome). Maybe I'll have a friend make an alt to lose against me twenty times...
(The links below are sadly outdated. I hope to get around to updating things at some point.)
Desynthesis Guide: http://tinyurl.com/ffxivdesynth
Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder
Two Solution I can see right now.
1) Once a month have a GM/Dev run Tourney bracket on the weekend that is true PvP bracket.
2) Weekly TT, player vs player doesn't count toward points (yea win trading has ruined it for everyone), add special NPCs around the world that count toward points, and you can only challenge them once. So basically a 20 match tourney, 20 NPCs around the world appear to challenge for points. Also to note the NPC have a full set of card and have to use the same rules as us meaning stack their deck full of 4 and 5 star cards.
Also a quality of life change would the ability to flag yourself for LFG Triple Triad so other player know that person is looking for a match.
Edit: Just another idea. Have a special GATE every hour where player have 5 minute to register. The computer sets it up on bracket, and winner gets points.
Last edited by Dyvid; 03-23-2015 at 09:54 AM.
Actually the best way to avoid cheating is to lower the rewards at the top. If you don't get that much more for winning, it becomes a waste of money/afford to do it.
High rewards also mean, that you need absolutely strict rules and control over a match. Just make it more of a fun match, still with good rewards, but not 140k + ultra rare card, instead 25k + 2 platin packs and the places below it a bit lesser MGP and 1 platin pack, something like that.
Perhaps a diminishing return in points for playing the same person multiple times. If you beat a player and get 127 points from them, beating them a second time will net you 90% of that, so 114 points. Returns eventually working their way down to a 50% floor.
Upside:
Anyone looking to cheat their way to the top will need to find 15-20 different players willing to give them a win.
Downside:
People aren't going to be keen on playing anyone for a second match if they won a first time. But thankfully you can still play non-tournament matches with people during the tournament week, so this likely won't be too big of an issue.
EEHHHHHH. This is exactly the current system.Perhaps a diminishing return in points for playing the same person multiple times. If you beat a player and get 127 points from them, beating them a second time will net you 90% of that, so 114 points. Returns eventually working their way down to a 50% floor.
Upside:
Anyone looking to cheat their way to the top will need to find 15-20 different players willing to give them a win.
Downside:
People aren't going to be keen on playing anyone for a second match if they won a first time. But thankfully you can still play non-tournament matches with people during the tournament week, so this likely won't be too big of an issue.
matches need to be a best two of out three at the very least also. But yes decreasing the top end reward is best way to discourage. stop with the crazy amount of mgp and a special rare card. If the top get 20k -18-10k with two plat packs and then everyone above x which should be a pretty low number gets 1 plat pack. keeping super rare rewards in a unregulated torunament = it will be abused. Pretty dumb. Strict medium rewards relaxed low rewards having such high rewards is kind of big over sight.
Those "top class cheater" easily got their 15-20 player, mainly in their own guild. All those 15-20 play 14 or 19 games, then lose the last one against the main cheater. Only way to earn that many points.
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