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  1. #131
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    Aug 2011
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    leve gains are far too much end of story .
    (0)

  2. #132
    Player
    syntaxlies's Avatar
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    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Boreil View Post
    leve gains are far too much end of story .
    really cause sp per hour is similar to grinding sp per hour, seems like a fair way to do it.
    (2)

  3. #133
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    Jun 2011
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    Just to reiterate the OP's argument. This thread is not about "Leves give too much SP." It's about the fact that you get the same amount of SP for doing an easy leve, just because it's fast, as you would for doing a challenging leve. The reward is the same for taking it easy as it is for taking on a challenge.

    Right now the mechanic seems to only function on 2 variables: Completion speed, and difficulty setting. What this equation is missing is a variable based on the difference in player level and levequest difficulty, just as there is SP variable based on the difference in player rank versus mob rank.
    (2)

  4. #134
    Player
    Ferth's Avatar
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    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Serio View Post
    Just to reiterate the OP's argument. This thread is not about "Leves give too much SP." It's about the fact that you get the same amount of SP for doing an easy leve, just because it's fast, as you would for doing a challenging leve. The reward is the same for taking it easy as it is for taking on a challenge.

    Right now the mechanic seems to only function on 2 variables: Completion speed, and difficulty setting. What this equation is missing is a variable based on the difference in player level and levequest difficulty, just as there is SP variable based on the difference in player rank versus mob rank.
    Quoting for emphasis.

    Well said.
    (1)

  5. #135
    Player
    LillithaFenimore's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    461
    Character
    Almalexia Nerevar
    World
    Siren
    Main Class
    Arcanist Lv 50
    Are ya'll still "discussing" this...here let me say it again...THIS GAME I NOT COMPLETE YET!!! Chances are the dev's know things are wrong...they've read the forums...can we stop kicking the dead horse? Cause chances are this corpse is so decayed I'm worried ya'll will kick right through it...and I don't like the stench of dead animal....kkthnxbai
    (1)
    "I've never watched a nuclear explosion myself. That's a couple of degrees of stupid above my limit"- Old Man Harris

  6. #136
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
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    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Serio View Post
    Just to reiterate the OP's argument. This thread is not about "Leves give too much SP." It's about the fact that you get the same amount of SP for doing an easy leve, just because it's fast, as you would for doing a challenging leve. The reward is the same for taking it easy as it is for taking on a challenge.

    Right now the mechanic seems to only function on 2 variables: Completion speed, and difficulty setting. What this equation is missing is a variable based on the difference in player level and levequest difficulty, just as there is SP variable based on the difference in player rank versus mob rank.
    They should be adjusted to award higher difficulty, sure. The point is it is not a pressing matter like the OP makes it out to be. As far as the current state of the game goes, the leves are in a perfect place.

    Quote Originally Posted by Murugan View Post
    So I got some guildleves to test them out after the patch. 2 in Halatali, and 2 in Broken Water. I equip 2 skills, a basic attack and an aoe. I proceed to do them all on 3 stars with guardian's aspect, and get 35k xp in less than an hour.

    That is more xp than most get in even a very good XP party, and all I had to do was use 2 skills. It posed no challenge at all, and when I tried 4 stars on the 5th I found I got less XP because of how the system rewards speed (seems imbalanced with difficulty settings). I know that XP chains will help balance this, but come on why so heavily encourage everyone regardless of whether they like to(or have to) play solo to do this?

    I thought guildleves were no longer a (the) central feature of this game... hurry up and fix partying so I don't have to do this crap anymore.
    Color-coded for emphasis.
    (2)

  7. #137
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by Murugan
    Just to reiterate the OP's argument. This thread is not about "Leves give too much SP." It's about the fact that you get the same amount of SP for doing an easy leve, just because it's fast, as you would for doing a challenging leve. The reward is the same for taking it easy as it is for taking on a challenge.

    Right now the mechanic seems to only function on 2 variables: Completion speed, and difficulty setting. What this equation is missing is a variable based on the difference in player level and levequest difficulty, just as there is SP variable based on the difference in player rank versus mob rank.
    If this was the original intent then I'd retract my statement. I do need to fix the eight leves I had said before and I'll make sure to include the change in my edit. I don't disagree with the above statement, but what I've quoted here does not "reiterate" the argument, as the OP is still the same and suggests what Nocits Umbra has pointed out.

    Quote Originally Posted by NoctisUmbra View Post
    They should be adjusted to award higher difficulty, sure. The point is it is not a pressing matter like the OP makes it out to be. As far as the current state of the game goes, the leves are in a perfect place.
    I'd suggest replacing the OP or include the quote above into the OP as I'm sure a lot of people would welcome this change and agree with it.
    (0)

  8. #138
    Player
    Deceptistar's Avatar
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    Jul 2011
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    Uldah
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    530
    Character
    Deceptistar Meow
    World
    Leviathan
    Main Class
    Astrologian Lv 91
    lv20 leves still suck big time =(
    (1)

  9. #139
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Deceptistar View Post
    lv20 leves still suck big time =(
    i was actually doing pretty good on rank 20 leves now. i Got rank 19-20 in three leves and it took me like 20 mins so if i would have stayed with it i probably could of hit 3 ranks in a hour. I was doing leves for marks, thats why i didnt stick with it.
    (0)

  10. #140
    Player
    Zdenka's Avatar
    Join Date
    Mar 2011
    Posts
    596
    Character
    Zdenka Vaera
    World
    Excalibur
    Main Class
    Goldsmith Lv 60
    Btw @40k per leve reset its almost exactly 2 months to go from 23->50 (add time it takes you to reach 23 to the 2 months for 1-50)

    Its quicker than Yoshida wants actually, so I'd say leves are good as they currently are.

    EXP partys gaining 30k / hr takes 49 hours from 23->50 ^^;; Can be done in week and a half? gogo
    (0)

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