leve gains are far too much end of story .
leve gains are far too much end of story .
Just to reiterate the OP's argument. This thread is not about "Leves give too much SP." It's about the fact that you get the same amount of SP for doing an easy leve, just because it's fast, as you would for doing a challenging leve. The reward is the same for taking it easy as it is for taking on a challenge.
Right now the mechanic seems to only function on 2 variables: Completion speed, and difficulty setting. What this equation is missing is a variable based on the difference in player level and levequest difficulty, just as there is SP variable based on the difference in player rank versus mob rank.



Quoting for emphasis.Just to reiterate the OP's argument. This thread is not about "Leves give too much SP." It's about the fact that you get the same amount of SP for doing an easy leve, just because it's fast, as you would for doing a challenging leve. The reward is the same for taking it easy as it is for taking on a challenge.
Right now the mechanic seems to only function on 2 variables: Completion speed, and difficulty setting. What this equation is missing is a variable based on the difference in player level and levequest difficulty, just as there is SP variable based on the difference in player rank versus mob rank.
Well said.

Are ya'll still "discussing" this...here let me say it again...THIS GAME I NOT COMPLETE YET!!! Chances are the dev's know things are wrong...they've read the forums...can we stop kicking the dead horse? Cause chances are this corpse is so decayed I'm worried ya'll will kick right through it...and I don't like the stench of dead animal....kkthnxbai![]()
"I've never watched a nuclear explosion myself. That's a couple of degrees of stupid above my limit"- Old Man Harris



They should be adjusted to award higher difficulty, sure. The point is it is not a pressing matter like the OP makes it out to be. As far as the current state of the game goes, the leves are in a perfect place.Just to reiterate the OP's argument. This thread is not about "Leves give too much SP." It's about the fact that you get the same amount of SP for doing an easy leve, just because it's fast, as you would for doing a challenging leve. The reward is the same for taking it easy as it is for taking on a challenge.
Right now the mechanic seems to only function on 2 variables: Completion speed, and difficulty setting. What this equation is missing is a variable based on the difference in player level and levequest difficulty, just as there is SP variable based on the difference in player rank versus mob rank.
Color-coded for emphasis.So I got some guildleves to test them out after the patch. 2 in Halatali, and 2 in Broken Water. I equip 2 skills, a basic attack and an aoe. I proceed to do them all on 3 stars with guardian's aspect, and get 35k xp in less than an hour.
That is more xp than most get in even a very good XP party, and all I had to do was use 2 skills. It posed no challenge at all, and when I tried 4 stars on the 5th I found I got less XP because of how the system rewards speed (seems imbalanced with difficulty settings). I know that XP chains will help balance this, but come on why so heavily encourage everyone regardless of whether they like to(or have to) play solo to do this?
I thought guildleves were no longer a (the) central feature of this game... hurry up and fix partying so I don't have to do this crap anymore.



If this was the original intent then I'd retract my statement. I do need to fix the eight leves I had said before and I'll make sure to include the change in my edit. I don't disagree with the above statement, but what I've quoted here does not "reiterate" the argument, as the OP is still the same and suggests what Nocits Umbra has pointed out.Originally Posted by Murugan
Just to reiterate the OP's argument. This thread is not about "Leves give too much SP." It's about the fact that you get the same amount of SP for doing an easy leve, just because it's fast, as you would for doing a challenging leve. The reward is the same for taking it easy as it is for taking on a challenge.
Right now the mechanic seems to only function on 2 variables: Completion speed, and difficulty setting. What this equation is missing is a variable based on the difference in player level and levequest difficulty, just as there is SP variable based on the difference in player rank versus mob rank.
I'd suggest replacing the OP or include the quote above into the OP as I'm sure a lot of people would welcome this change and agree with it.


lv20 leves still suck big time =(


i was actually doing pretty good on rank 20 leves now. i Got rank 19-20 in three leves and it took me like 20 mins so if i would have stayed with it i probably could of hit 3 ranks in a hour. I was doing leves for marks, thats why i didnt stick with it.
Btw @40k per leve reset its almost exactly 2 months to go from 23->50 (add time it takes you to reach 23 to the 2 months for 1-50)
Its quicker than Yoshida wants actually, so I'd say leves are good as they currently are.
EXP partys gaining 30k / hr takes 49 hours from 23->50 ^^;; Can be done in week and a half? gogo
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