



But don't forget, the new jobs won't have classes~ So there will likely be some sort of change.I don't so much see them continuing the Job storylines as much both class and Job storylines. Remember, Jobs aren't leveled, they are equipped. Classes are leveled. As such, it's the classes that will be getting the most attention. More abilities, more traits, more cross-class slots. With the level cap raising only 10 levels we'll likely see two class quests and one Job quest. This is because Job abilities take up a cross-class slot and the classes will only be getting two more if the pattern holds. Would be rather limiting if your Job took up both slots.

Either they won't give us new job quests at 55-60 OR they will just give us job quests every 2 levels instead.
2 quests alone isn't enough to provide a decent story imo..
They could change it into every 2 levels one quest or the lenght of the quest is alot longer like level 55 quest = level 30,35 and 40. The level 60 quest has the lenght of level 45 and level 50. There are ways to give them proper storylines.



I just will assume there will be a new arc that starts with level 55 that won't be completed until level 90 (whenever we get there).



or drop from first lv60 dungeon
Class storyline end with lv30.
And jobs are quested before you can equip it. Not only the stone, but also the skills. A class storyline would not give you job skills, while you earn class skills with just level ups.
Last edited by Felis; 03-23-2015 at 07:35 PM.


I'm pretty sure I saw in an interview from Pax East Yoshi P mention the a Job quest at level 52. That would make sense as they can do a reasonable chain if the quests are every 2 levels.

As BLM i really have the feeling that our job quest is over but who knows. They still can make a twisted scenario to continue it a bit


Except that we didn't have any class quest past lvl30.I don't so much see them continuing the Job storylines as much both class and Job storylines. Remember, Jobs aren't leveled, they are equipped. Classes are leveled. As such, it's the classes that will be getting the most attention. More abilities, more traits, more cross-class slots. With the level cap raising only 10 levels we'll likely see two class quests and one Job quest.
And actually, we had 6 class quests : lvl1, lvl5, lvl10, lvl15, lvl20, lvl25, lvl30 and...6 jobs quests lvl30, lvl35, lvl40, lvl45, lvl45, lvl50



Way to quote a 5 month old post, well before any info on Heavensward was released. But I guess I should explain seeing as people take offense at the idea of classes getting any attention outside of 'make into a Job'. The reason I believed that the classes would get more quests, outside of the fact that they are the mechanic providing our levels, is because their stories never really ended. What happened to that lancer that was so full of himself as to call you the neophyte when he was the one lacking? How's the alchemist lalafell brother doing after having been possessed for so long (I never finished that questline). What about the feuding archers, sure they may have made amends but are they still working together? The Job quests, on the other hand, have definitive ends. You stopped the prior Dragoon before he could do real harm, you helped the Godsbow fight his personal demons and in turn find his song again, you saved the world from an elemental apocalypse. You know, ends. Where do you go from that? It's a very tricky thing to continue a story from an end, it could turn out great or more often than not it could be spectacularly bad.



Whatever the case may be, I certainly hope the devs steer WAY clear of any ideas involving treasure coffers in dungeons for the new uniforms.
I can see 5 story quests being available. If the AF2 is to be crafted or a token is required to purchase such an NPC service, those items/tokens may be part of the quest series. I could also see an AF2 waist piece being part of a drop set in [insert non-hardcore raid here].
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