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  1. #1
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90

    Nerf a FCOB fight!

    I remember stepping into FCOB week 1. I remember the first time we cleared T10, we started making jokes about how SE would nerf the turn. For fun, how would you change the fights if you were nerfing them?

    I.e.

    t10
    Heat lightning no longer applies vulnerability!
    Adds no longer tether
    Wild charge can be soaked with any class without CD
    Heat lightning now increases damage dealt rather than inflicting vulnerability
    (1)

  2. #2
    Player
    Elusana_Celah's Avatar
    Join Date
    Dec 2014
    Posts
    563
    Character
    N'ico Yazawa
    World
    Twintania
    Main Class
    Arcanist Lv 74
    You had to remind me... This makes me sad that this isn't even a joke thread and that SE will be nerfing it once the lockout is removed and it is put into DF you can expect the complaints to roll in about how difficult it is and lo and behold ez mode.
    (0)

  3. #3
    Player
    AkashiXI's Avatar
    Join Date
    Aug 2013
    Posts
    772
    Character
    Akashi Mousai
    World
    Adamantoise
    Main Class
    Archer Lv 90
    If they were to nerf all adds in FcoB, each turn would become significantly easier. Only real exception would be t13, as dealing with Flatten/Flares/Ahk Morn is still a tight heal and tank check.

    Edit: But to be specific
    T10) Adds no longer get tethered for being too close, so now you can AoE zerg them.
    T11) Adds no longer tether, damage mitigation removed. Tethers don't instantly kill your partner.
    T12) Bennus deal less damage, Rebirth does less damage.
    T13) reduce hp on all adds... not much else you can do outside lower Bahamut's damage.
    (0)
    Last edited by AkashiXI; 03-23-2015 at 09:45 PM.

  4. #4
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Elusana_Celah View Post
    You had to remind me... This makes me sad that this isn't even a joke thread and that SE will be nerfing it once the lockout is removed and it is put into DF you can expect the complaints to roll in about how difficult it is and lo and behold ez mode.
    It kinda was meant as a lighthearted set of jokes /nerfs. I mean, may as well poke fun at the inevitable
    (2)

  5. #5
    Player Dererk's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    1,162
    Character
    Dererk Titan
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    They never nerf the last turn of any coil except for echo but I can see them at lest nerfing the health of the adds in T12 but please keep it that they need to be spread out.
    (0)

  6. #6
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Dererk View Post
    They never nerf the last turn of any coil except for echo but I can see them at lest nerfing the health of the adds in T12 but please keep it that they need to be spread out.
    T5 they reduced conflagration and dread HP iirc.

    T9 I've seen double meteors not one shot the party but mechanically you're right.
    (0)

  7. #7
    Player
    Medicine's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    508
    Character
    Tyurru Irisfield
    World
    Odin
    Main Class
    Paladin Lv 90
    QQ... Meanwhile I still haven't cleared T9...
    (3)

  8. #8
    Player
    dragonflie's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    480
    Character
    Varsir Ishtear
    World
    Gilgamesh
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Elusana_Celah View Post
    You had to remind me... This makes me sad that this isn't even a joke thread and that SE will be nerfing it once the lockout is removed and it is put into DF you can expect the complaints to roll in about how difficult it is and lo and behold ez mode.
    I do believe they mentionned that there will be no echo boost right as the lockout is removed, maybe at a later time, but not in this next patch.
    (0)

  9. #9
    Player
    Elusana_Celah's Avatar
    Join Date
    Dec 2014
    Posts
    563
    Character
    N'ico Yazawa
    World
    Twintania
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by Eidolon View Post
    T5 they reduced conflagration and dread HP iirc.

    T9 I've seen double meteors not one shot the party but mechanically you're right.
    Actually the double meteors are supposed to one shot the party but it's current glitched and sometimes only kills like 3-4 people instead of everyone.

    I guess I don't mind nerfs on FCoB as long as I get my savage coils... mmm savage coils.
    (0)

  10. #10
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    You guys are taking this way too seriously for a light hearted / joke topic
    (1)

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