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  1. #81
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    With this system I hope they are then releasing more colours of dye, and by then, lowering the amount produced per synth down to 3-4.
    (2)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  2. #82
    Player

    Join Date
    Mar 2011
    Posts
    196
    How about HQ version of the dye when you convert a plain to colored.

    Maybe it sparkles or something different if you HQ the dying process (not change an items quality, just the quality of the dying process) Something different, so some might want a hq color and others might want NQ color... Gives more to strive for if the HQ color is better looking.
    (1)

  3. #83
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by Winterclaw View Post
    For all of the effort squenix put into its visuals, I still don't get why we don't have something like this.
    Quote Originally Posted by Galka75 View Post
    I prefer good graphics than that. But a recipe/craft system to dyeing is really cool i think. just let us paint whit more colors.
    Graphic sucks in that game but the coloring system is great.
    If it was me I would make it like that but add a system where you have to have the color dyes and at same time if you have 2 different dyes you can mix the color to make a new color.

    If you want to color your armor blue it will cost (2x) blue enamel
    If you want to color your armor yellow it will cost (2x) yellow enamel (doesn't exist just saying as example)
    If you want to color your armor green it will cost (1x) green enamel OR (1x) blue + (1x) yellow

    Meh mixing part might be hard but the cost like that, so you can't switch colors anytime you want you would have to have the color dye which might be hard to obtain or only higher level mobs drop so it still gives a sense of players with X color = skilled/high rank player. Example Dark Metalic black from Bahamut ... lol Radiant Metalic Blue from Leviathan. The dye can have pattern on them kind of like.. from Metal gear 3, 4 where you choose the pattern.
    (2)
    Last edited by Reinheart; 08-11-2011 at 01:45 AM.

  4. #84
    Player
    Coombah's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,483
    Character
    Rowan Garnet
    World
    Halicarnassus
    Main Class
    Warrior Lv 90
    I hope they add this I would like to have the option to have my armor a different color. more options is a good thing ^^
    (0)

  5. #85
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    I like Reinheart's suggestion with mixing the color dyes to make different colors. I wonder how hard it would be to implement, although I imagine it should not be really hard, I mean MS paint has a color palette.
    (0)

  6. #86
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    451
    Quote Originally Posted by Calandra View Post
    It could be as simple as adding a new set of recipes (I know, more complex than it sounds, but less complex than some answers).

    WVR 19: Fire Shard x1, Water Shard x5 Cotton Acton + Distilled Water + Celest-blue Cotton Dye --> Cotton Acton (blue).

    If you wanted to get a bit more complex, you could add recipes that took a colored item and changed to a different one.

    In either case, cotton items would still be restricted to (uncolored), blue, green, red, and yellow, the same as now.
    My hope here is that, with whatever reworking of the item database is needed for materia slotting, that the coloring of item by creating 'different' items is going to be eliminated.

    For your example of a cotton acton (blue) : this would no longer be stored as unique item named "Cotton Acton (Blue)", but would be converted to the more generic item "Cotton Acton" with the various color attributes (three or four) set to the same colors as the old "Cotton Acton (Blue)". This would allow us players to more freely mix colors for "Cotton Acton", thus creating a lot more possible variety then the four possible now (since undyed actons are not synth-able).

    The current system of dying is a little clunky, but what really gripes me is that there are such a restricted set of color combination options for each piece of gear. Hopefully THAT will be going away.
    (1)
    Last edited by Amineri; 08-11-2011 at 05:39 AM. Reason: typos

  7. #87
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    can i bedazzle my scutum
    (2)

  8. #88
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    19
    DO it anyway
    (1)

  9. #89
    Player
    Amiricle's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    8
    Character
    Ami'a Mihgo
    World
    Sargatanas
    Main Class
    Armorer Lv 50
    Quote Originally Posted by syntaxlies View Post
    can i bedazzle my scutum
    Speaking of, Being able to add heraldry to your shield would be pretty nice
    (0)

  10. #90
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    It could be as simple as adding a new set of recipes (I know, more complex than it sounds, but less complex than some answers).
    Each colored item has its own unique entry in the item database at the moment so it will be quite a big headache for SE to re-do this idea.
    The current system is admittedly pretty retarded.
    (0)

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