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  1. #1
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    When we talk about graphic resources, we are talking about memory, a resource is stored data, severs are not supposed to render anything as they are not playing the game.

    A server is in charge of processing and storing data, and hosting connections, they don't have to render graphics, a server can run out of memory, a server can experience problems due to massive data to process, or too many connections to host.

    A neighborhood is like any other instance on the game, they have a small fixed amount of data, think of it like a giant instanced house in which you can't place furniture, so it takes less memory storage.

    So based on this, tell me why neighborhoods are impeding the addition of more land.
    (1)

  2. #2
    Player
    Taliph's Avatar
    Join Date
    Aug 2012
    Posts
    213
    Character
    Taliph Stillwood
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Renik View Post
    A neighborhood is like any other instance on the game, they have a small fixed amount of data, think of it like a giant instanced house in which you can't place furniture, so it takes less memory storage.
    Outdoor furnishings would make this bit untrue... Every other instance in the game cannot be manipulated like wards. Hence graphic resources (clients are a part of this system too)
    (1)

  3. #3
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Renik View Post
    When we talk about graphic resources, we are talking about memory, a resource is stored data, severs are not supposed to render anything as they are not playing the game.

    A server is in charge of processing and storing data, and hosting connections, they don't have to render graphics, a server can run out of memory, a server can experience problems due to massive data to process, or too many connections to host.

    A neighborhood is like any other instance on the game, they have a small fixed amount of data, think of it like a giant instanced house in which you can't place furniture, so it takes less memory storage.

    So based on this, tell me why neighborhoods are impeding the addition of more land.
    Because SE doesn't want the player's frame-rate to fall to single digits when they look in the "wrong" direction.

    This limitation has nothing to do with the server. It a matter of ward design for the sake of a good player experience client side - i.e. it's a client limitation.

    The existence of more houses doesn't seem to be a problem, displaying the neighborhood with said houses is though - i.e. the neighborhood is holding the houses back; so long as they stick with the neighborhood system, the number of houses they can provide will be greatly constrained.
    (0)
    Last edited by Bishop81; 03-23-2015 at 12:37 AM.