Or just auto generate districts so everyone can get a house. This doesn't have to be complicated.
A concept to keep in mind: Maybe everyone should have equal access to all parts of the game? Sound cool? Is that OK for you small server guys?
Or just auto generate districts so everyone can get a house. This doesn't have to be complicated.
A concept to keep in mind: Maybe everyone should have equal access to all parts of the game? Sound cool? Is that OK for you small server guys?
Last edited by Verdan; 03-20-2015 at 08:12 AM.
No, thats really NOT okay to me.
If I invest more hours of my life into this game, why should I only be entitled to the same rewards you are? thats some communism level stuff right there.
If you want it, maybe you need to work harder/ bite the bullet and take that day off from work so you can get a plot. invest in it. Oherwise, what is the value in it, and if SE isnt giving us something to value, then why are we putting our time/money into it?
I like how housing is currently handled.
1. They explained why they can't/won't just 'auto generate' more wards once wards fill up.
2. They really should consider creating different ratios of small>med>large homes per ward as well. As lets be real, if 2-3 wards on some worlds ONLY had smalls in them, that would also help some of the congestion (smalls are the most coveted homes overall on high-cap worlds)
3. This isn't a 'small pop' vs. 'large pop' thing. I get that sometimes the 'well you could just transfer to a low-pop world' argument is made (and it IS a valid argument if you are only after housing), but it's also not practical for many people/FC's. Simply put, yes, SE made a broken from launch system. But it is what it is now. So short of SE offering incentives to spread out populations across all worlds, putting stop-gaps on how many homes a single player can own per account and figuring out a way to add more wards w/o stressing their servers this is going to be a continual problem. Also, as I said in an earlier post, at least on my world, there's not many plots left either...so this isn't even just a 'large world' problem.
4. Even the fact that personal housing is mixed in with FC housing was a major oversight on SE's part. THAT alone is creating much of the issue. Player housing should have been instanced and/or in entire separate zones. But again....it's a little late for SE to turn that bus around. The only thing they could really do moving forward is to create new wards/zones that are dedicated 'FC only' or 'Personal' only. But it is beyond stupid on SE's part to have 'FC housing based large scale content ala airships' coming in 3.0 and still no real solutions on the home front for many FCs.
5.The amount of demand on servers is just too high for the current method to serve all. And I don't have any idea why SE couldn't see that. Now to be fair, I really and truly think that SE expected the average FC to consist of 100+ members....and well, at least on NA database servers, I think the average membership is closer to 20-30. That too is creating a huge strain on the housing population. But this too, is SE's fault for not introducing any content so far over the past 1.5 years that requires more than a dedicated 8-man team. Basically, the lack of large scale group content means you don't NEED a FC...or at least a large one. Since small FC's function just fine, many opt to be in small FC's (I myself am in one). Well being in a Small FC is nice, but it also means, there are more FC's looking for a plot to call their own, and well that eats up more server.
Basically in mathy terms if we take 1000 players, and organize them in FC's of 20 (which is likely close to active FC size now on NA servers) you need about 50 plots to house them all (or about 1.66 wards). But if you go with what was likely SE's vision of a FC (it being made of 100+ people), you only need about 10 plots to house them all...that's only 1/3 of a ward.
So another, round about way SE could in theory 'fix' housing is to start introducing dynamis-like/large scale content where it makes logical sense to WANT to group with the same people each week in large alliance-based (FC) content. This could encourage FC mergers etc. (which would mean some FC's would desolve/recruit and open up more housing/welcome more people into their home) Buuut...I just don't see it happening.
Last edited by Kinseykinz; 03-20-2015 at 11:53 PM.
So I am coming into this game just now. We are going to Balmug as that is where our friends are.
If Square does not build anymore wards or hosing plots that is just wrong.
In real life, towns do not just fill up and never create new subdivisions. I just purchased a house in a bran d new subdivision. There are 3 more brand new one's being built in besides mine. (Mine was completed in 11 months).
I see no reason why Square can not just create more plots and new subdivisions for us new players. When me and the wife quit there was no housing.
We came back because of the ninja class, golden saucer, the ability for us to be married, and housing.
I just purchased a house IRL. Our city never gets full and just stops creating subdivisions. That way of thinking is wrong. When all subdivisions fill, the house builders make new ones. Square should do this for Balmug as well as anywhere else that has some hugely high homeless rate.
To sit there and say that if you were not here in the beginning you are screwed in getting a house, is like saying to raiders that if you were not here in the beginning you cant and never will be able to raid.
Square needs to address this issue.
New players are recommended to join a lower population server in the character creation/server select screen.So I am coming into this game just now. We are going to Balmug as that is where our friends are.
If Square does not build anymore wards or hosing plots that is just wrong.
In real life, towns do not just fill up and never create new subdivisions. I just purchased a house in a bran d new subdivision. There are 3 more brand new one's being built in besides mine. (Mine was completed in 11 months).
I see no reason why Square can not just create more plots and new subdivisions for us new players. When me and the wife quit there was no housing.
We came back because of the ninja class, golden saucer, the ability for us to be married, and housing.
In fact considering that the higher population servers tend to be locked most of the time; you can't blame SE for player behaviour.
As far as your RL metaphore is concerned: new subdivisions are rarely if ever build in cities that are already filled to the brim. Where would they build them? There's just no space.
Last edited by Aeyis; 03-22-2015 at 11:24 AM.
Maybe SE should downsize all servers, leading to long login queues. That way, those who bite the bullet and get up early / stay up late can log in, while the others can't. Wouldn't that be awesome? Why should people who aren't ready to dedicate their life and schedule to the game get to play at all, right?No, thats really NOT okay to me.
If I invest more hours of my life into this game, why should I only be entitled to the same rewards you are? thats some communism level stuff right there.
If you want it, maybe you need to work harder/ bite the bullet and take that day off from work so you can get a plot. invest in it. Oherwise, what is the value in it, and if SE isnt giving us something to value, then why are we putting our time/money into it?
I like how housing is currently handled.
Housing as they said was never meant for everyone, you either had the money to buy one by now or you didn't, next time prepare for the future, 8 months was more than enough time imo.
If they increase housing on high population servers; then to be fair they would have to decrease housing on low pop servers; similarly if a high pop server's population changes then the number of houses would be reduced; so how do you pick who relinquishes their land. Why would they do it this way? Because that's how housing price is determined http://ffxiv.consolegameswiki.com/wiki/Personal_Housing; Point being, you're not getting special treatment simply because your server has a higher population; this game was never about fair or having the same content. China server doesn't have golden saucer, we don't have the panda minion. PS3/PS4/PC players all have different perks (minions, exp increase gear, etc).
If you want it, transfer to lower pop server, buy it on time when next housing expansion hits, etc.
EDIT: I am MORE disappointment with the lack of customization and the size of plots, than the number of plots available. Example: it should not take 4 partitions to create 1 wall, we should be able to edit the length, width and height of a partition, same with other housing objectss.
If it meant the people on getting some sort of extra benefit, like a lower cost or better ping qualities, then yeah, all for that.Maybe SE should downsize all servers, leading to long login queues. That way, those who bite the bullet and get up early / stay up late can log in, while the others can't. Wouldn't that be awesome? Why should people who aren't ready to dedicate their life and schedule to the game get to play at all, right?
it would definitely increase the value of play time, so that people aren't being quite so lazy while they are on. maybe less people will just sit around in MD, wasting time chatting, and spend more time actually doing things.
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