This is what i was talking about, infrastructure is referring to physical servers, hardware, Yoshi talks about how they want to solve it with software before having to "beef up" the servers.
IF you think about it, adding more ram or processing potency will not improve housing availability, unless the server are actually suffering because the amount of activity going on in the neighborhood which i doubt, open world ares where happens occur have much more activity.
Just to explain how neighborhood works, they just design an area an save it in the servers, this area is unchanging what makes it consume almost no memory, this data is shared between the rest of the servers-data centers-wards as a simple copy. Inside these areas are the houses, with various options and features (stables and gardens) houses take a lot of memory, not one, but all of them. If we were to instance houses, in order to open more availability, these houses would only count with interiors, which means not features, and no exteriors, again this would not be much for a single house, but if we talk of 100k-200k, the amount of memory not used is really big compared to full houses.
If you have read one live letter where someone asks where we appear out of the house when we log out, it wasn't like that before, at some point SE decided to teleport us out to the neighborhood so the system can avoid saving the data pertaining the position of our characters inside the house, if this is a measurement to free up server memory, see how desperate they were.
Of course we could remove the neighborhood to free memory, but it wouldn't be even close to give a house to everyone and every FC.
Of course i'm interested on keeping my FC and the neighborhood it occupies.
But this doesn't meant i'm against Bluevann's idea, i just know neighborhoods are not the problem, and instancing houses will not solve the issue, i'm just trying to make you understand.
Anyway, they will probably enhance the servers with heavensward and more wards will be added, but as long as more new players keep joining overpopulated servers like Balmung, we will never have enough plots for everyone, instancing houses or not.
EDIT:
After reading your post more in deep, i noticed i should give you a more exact response.
It's not all about the size of the plot, yes it does matter, here i'll talking based on assumption of how i think they store the data.
The size matters, bigger size just means more coordinates, here comes the number of exterior and interior variations, and outdoor and indoor furnishings, they are not only saving what we place in our houses, but also reserving the memory we could use, which means every coordinate, every direction and every item possible, this is obviously unchanging unless they make the instance client-side, which is possible and unlimited, but also susceptible to hacking, so no gardening nor chocobo nor FC crafting, just a house.
I can only say we can't really make any math without working directly for SE.
PS: i'm tired and i don't think i have more info to share or explain related to this topic, so i'll leave it here.



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