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  1. #1
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Akuun View Post
    Looking at your spec I would say you have too much mnd, and could use more dex and str.
    Keep in mind that str directly effects damage reduction on blocks, this includes partial parries.
    Lodestone doesn't show gear, so i can't suggest any changes there.
    I think it's supposed to work that way but I don't believe it does. Also isn't Parry DEX based? Until the stats work and we have per-class point allotment there's not a lot fixing this. If you're talking to me my Mind is so high because I do occasionally play mage classes and at least like to have a decent MP pool.
    (0)

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    327
    Quote Originally Posted by Arcell View Post
    I think it's supposed to work that way but I don't believe it does. Also isn't Parry DEX based? Until the stats work and we have per-class point allotment there's not a lot fixing this. If you're talking to me my Mind is so high because I do occasionally play mage classes and at least like to have a decent MP pool.
    Yes, dex effects parry rate, but amount of damaged blocked is str based. (SE only stated with shield, but partial parry also seems to be affected)
    (0)

  3. #3
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Akuun View Post
    Yes, dex effects parry rate, but amount of damaged blocked is str based. (SE only stated with shield, but partial parry also seems to be affected)
    Blocks and parries do not work the same way.

    A block deducts the amount of damage received by an amount based on your STR. This can be further enhanced by various skills.

    A parry, similar to evasion, allows you to take 0 damage. Unlike evading however, one can sometimes partially parry an attack. How much damage you receive then is a constant %, give or take, and not affected by STR.
    (1)